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7 Aug 2024 03:18:26 EDT (-0400)
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From: St 
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:26:28
Message: <45843a54@news.povray.org>
I just thought I'd let you know Jim, in case you'd missed it or something.

 Hopefully, you didn't dribble over your keyboard...  (been there, got the 
T).   ;o)

   Later mate,

    ~Steve~


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From: St 
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:31:22
Message: <45843b7a@news.povray.org>
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message 
news:45843626@news.povray.org...

> First off, something I ran up while in a sci-fi mood. Needs two more 
> figures
> added and some more work on the figures in the tanks.]

   I'm liking this Gail! I think the postures of the guys in the tanks are 
fine, but go ahead and add more details.  :o)

   ~Steve~


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From: Gail Shaw
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:42:15
Message: <45843e07@news.povray.org>
"scott" <ask### [at] mecom> wrote in message news:45830b48@news.povray.org...
> Over in off-topic, Mike was complaining of a lull in the community here,
so
> Ross suggested posting whatever you are doing now, whatever the state of
it
> is.
>

And lastly, my first attempt at an underwater scene.

Needs more fish.


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Attachments:
Download 'Ruins.JPG' (91 KB)

Preview of image 'Ruins.JPG'
Ruins.JPG


 

From: Gail Shaw
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:44:30
Message: <45843e8e@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:45843b7a@news.povray.org...

>    I'm liking this Gail!

Thanks

> I think the postures of the guys in the tanks are
> fine, but go ahead and add more details.  :o)

The postures I'm happy with, the clothes and such I'm not completely. That
will involve work in paintshop pro and Rhino


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From: Florian Brucker
Subject: Re: Rendering lull
Date: 16 Dec 2006 15:00:34
Message: <45845062$1@news.povray.org>
Uhh, I really like this one! And I really have to say that if I compare
some of your latest images to the earlier ones one can clearly see a lot
of progress in technique and artistic style. Although you always ranked
high in the former one and I'm definitely the wrong person to judge the
latter ;)

Keep this up, it looks like something I'd like to have on my wall as a
poster.


Regards,
Florian


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From: Rune
Subject: Re: Rendering lull
Date: 16 Dec 2006 15:30:29
Message: <45845765@news.povray.org>
Florian Brucker wrote:
> Uhh, I really like this one! And I really have to say that if I
> compare some of your latest images to the earlier ones one can
> clearly see a lot of progress in technique and artistic style.

Thank you! :)

I'm curious which latest images you refer to. I haven't done a lot of 3D 
images since 2001.

> Although you always ranked high in the former one and I'm definitely
> the wrong person to judge the latter ;)

My earlier images were not very focused on the artistic dimension. They were 
merely technical and visual experiments and occasionally "eye candy" but 
without much artistic thought involved. I feel this has changed, and while I 
still feel very humble towards the great POV-Ray artists, at least I think 
some of the stuff I do now can be considered art in the first place. :)

> Keep this up, it looks like something I'd like to have on my wall as a 
> poster.

Wow, thanks for the compliment! Actually, the final product is supposed to 
be several framed posters as visualized in the attached image, the idea 
being that the physical form and arrangement of the individual images in 
relation to each other is an integral element of the whole expression (thus 
the "broken canvas").

Rune
-- 
http://runevision.com


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metal_flowers_posters.jpg


 

From: St 
Subject: Re: Rendering lull
Date: 16 Dec 2006 15:41:24
Message: <458459f4$1@news.povray.org>
I bought one of those lamps, (ok, VERY similar, but on mine, if you 
placed something like a necklace (or any metal) *across the bars*, it would 
short the lamp out).

      Just saying to be careful Rune, that's all.

      Excellent image.

      ~Steve~


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From: Florian Brucker
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:09:28
Message: <45846088$1@news.povray.org>
> I'm curious which latest images you refer to. I haven't done a lot of 3D 
> images since 2001.

The one image which just keeps popping into my head when I read your
name is "A Glimpse of A Bigger World" (for the others:
http://runevision.com/show.asp?id=67). It may not be a 3D image, but
it's CG after all :)


Regards,
Florian


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From: Jaap
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:10:00
Message: <web.45845fde8f139dc5a8399d8d0@news.povray.org>
well, I guess a sneak-preview won't hurt.

It's a walk through of our new house, modeled in Rhino3D, textures rendered
in povray (currently playing with radiosity), walk through using the
Blender game engine.

It's a stand alone windows EXE (sorry, no Linux version _yet_), and the
texture jpg's _must_ be located in C:woning or else it won't work.

http://jwstolk.xs4all.nl/i/woning5.zip  (3.5 mb)

Just unzip the file in C: and rename the directory from C:woning5 to
C:woning
Left mouse button to rotate, cursor keys to walk, space-bar = fly-mode.

Jaap.


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Attachments:
Download 'floor_2.jpg' (27 KB)

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floor_2.jpg


 

From: Jaap
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:15:00
Message: <web.458461958f139dc5a8399d8d0@news.povray.org>
now without messing up the back-slashes: (use two \\ to get one \ in this
newsgroup)

Just unzip the file in C\: and rename the directory from C:\woning5\ to
C:\woning\


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