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6 Aug 2024 21:41:27 EDT (-0400)
  Rendering lull (Message 21 to 30 of 75)  
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From: Alain
Subject: Re: Rendering lull
Date: 16 Dec 2006 09:30:14
Message: <458402f6@news.povray.org>
Sabrina Kilian nous apporta ses lumieres en ce 16-12-2006 07:34:
> Thief's life, WIP.
> The wood texture is placeholder while I figure out isowood. Any advice
> on making the tiles look more different? As they are now, it looks like
> the tiles were cut from a single large piece of stone, which doesn't
> look like the cheap table I was going for.


> ------------------------------------------------------------------------

If it's suposed to be a cheap table, you should make it a blured reflection. As 
it is now, it's a very highly polished, extremely smooth marble.
Maybe add some staining to the grout, wine and blood spils are common in those 
low life areas...

-- 
Alain
-------------------------------------------------
EVERYTHING HAS A GENDER

You may not know this but many nonliving things have a gender...

A Subway is Male, because it uses the same old lines to pick people up.


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From: Jim Charter
Subject: Re: Rendering lull
Date: 16 Dec 2006 12:27:20
Message: <45842c78@news.povray.org>
don't know how the added file got there.  in fact, "this morning", it's 
actually pm, i was surprised to find i'd completed the post at all.  my 
memory is that i'd fallen asleep sitting at the computer while in the 
process of navigating to find the image while attaching it.


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3005.jpg


 

From: Rune
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:03:02
Message: <458434d6@news.povray.org>
Not really something I'm working on right now, since I have several exams 
that require my full attention, but I intent to take up this image again 
when I have time.

It'll probably be named something like "Broken Canvas with Metal and 
Flowers"

Rune


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metal_flowers.jpg


 

From: Gail Shaw
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:08:38
Message: <45843626@news.povray.org>
"scott" <ask### [at] mecom> wrote in message news:45830b48@news.povray.org...
> Over in off-topic, Mike was complaining of a lull in the community here,
so
> Ross suggested posting whatever you are doing now, whatever the state of
it
> is.

Good idea.

I've got three pieces half done. Just lacking the time and enthusiasm to
finish them.

First off, something I ran up while in a sci-fi mood. Needs two more figures
added and some more work on the figures in the tanks.]


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From: Gail Shaw
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:15:13
Message: <458437b1@news.povray.org>
> "scott" <ask### [at] mecom> wrote in message news:45830b48@news.povray.org...
> > Over in off-topic, Mike was complaining of a lull in the community here,
> so
> > Ross suggested posting whatever you are doing now, whatever the state of
> it
> > is.
>

Second is something I've been playing with for months. Initial inspiration
came from the KotOR and KotOR 2 games (Korriban).
I've been fiddling with various options, trying to get something that will
work, and I think this will.

I'm going to put an alter of sorts at the end.


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From: St 
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:26:28
Message: <45843a54@news.povray.org>
I just thought I'd let you know Jim, in case you'd missed it or something.

 Hopefully, you didn't dribble over your keyboard...  (been there, got the 
T).   ;o)

   Later mate,

    ~Steve~


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From: St 
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:31:22
Message: <45843b7a@news.povray.org>
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message 
news:45843626@news.povray.org...

> First off, something I ran up while in a sci-fi mood. Needs two more 
> figures
> added and some more work on the figures in the tanks.]

   I'm liking this Gail! I think the postures of the guys in the tanks are 
fine, but go ahead and add more details.  :o)

   ~Steve~


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From: Gail Shaw
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:42:15
Message: <45843e07@news.povray.org>
"scott" <ask### [at] mecom> wrote in message news:45830b48@news.povray.org...
> Over in off-topic, Mike was complaining of a lull in the community here,
so
> Ross suggested posting whatever you are doing now, whatever the state of
it
> is.
>

And lastly, my first attempt at an underwater scene.

Needs more fish.


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From: Gail Shaw
Subject: Re: Rendering lull
Date: 16 Dec 2006 13:44:30
Message: <45843e8e@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:45843b7a@news.povray.org...

>    I'm liking this Gail!

Thanks

> I think the postures of the guys in the tanks are
> fine, but go ahead and add more details.  :o)

The postures I'm happy with, the clothes and such I'm not completely. That
will involve work in paintshop pro and Rhino


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From: Florian Brucker
Subject: Re: Rendering lull
Date: 16 Dec 2006 15:00:34
Message: <45845062$1@news.povray.org>
Uhh, I really like this one! And I really have to say that if I compare
some of your latest images to the earlier ones one can clearly see a lot
of progress in technique and artistic style. Although you always ranked
high in the former one and I'm definitely the wrong person to judge the
latter ;)

Keep this up, it looks like something I'd like to have on my wall as a
poster.


Regards,
Florian


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