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From: Tek
Subject: waves of stone, close up
Date: 27 Nov 2006 03:53:14
Message: <456aa77a@news.povray.org>
I put the camera somewhere more interesting, and tweaked the lighting and 
atmosphere a bit. Though this much higher-res image shows up some errors in 
the clouds. Also this view shows some obvious levitating rocks, and I'm not 
so fond of the boring grey rock texture...

Anyway, still looks pretty dramatic so I thought I'd show it :)

I'm probably going to use it as a backdrop for some 2D stuff in photoshop, 
with some figures on the overhang on the left.
-- 
Tek
http://evilsuperbrain.com


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From: jute
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 04:50:01
Message: <web.456ab496417043ddf43b014e0@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> I put the camera somewhere more interesting, and tweaked the lighting and
> atmosphere a bit. Though this much higher-res image shows up some errors in
> the clouds. Also this view shows some obvious levitating rocks, and I'm not
> so fond of the boring grey rock texture...

It's marvellous.  Looks both natural and fantastic.  Could be interesting
to model some buildings to match the terrain of the people who live there :)

I don't think the levitating rocks (or otherwise impossible (?) stoneforms)
detract from the image one bit, but then I'm pre-conditioned by
Roger Dean's art ^^

--
jute


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From: Nekar
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 07:13:42
Message: <456ad676@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:456aa77a@news.povray.org...
>I put the camera somewhere more interesting, and tweaked the lighting and 
>atmosphere a bit. Though this much higher-res image shows up some errors in 
>the clouds.

>Also this view shows some obvious levitating rocks,

That part would be good for the sea - foam flying through the air

>and I'm not so fond of the boring grey rock texture...
>
> Anyway, still looks pretty dramatic so I thought I'd show it :)
>

I would make the clouds look like something from "the Grinch" to go with the 
rest of the scene... =;-]


-- 
-Nekar Xenos
"The truth is out there"


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From: Thomas de Groot
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 07:27:36
Message: <456ad9b8$1@news.povray.org>
"jute" <nomail@nomail> schreef in bericht 
news:web.456ab496417043ddf43b014e0@news.povray.org...
> I don't think the levitating rocks (or otherwise impossible (?) 
> stoneforms)
> detract from the image one bit, but then I'm pre-conditioned by
> Roger Dean's art ^^
>

Aah! Another Roger Dean fan!! :-)

Tek, your image is developing well! The rock texture could be a bit more 
complex, especially in the foreground, and the clouds show a problem, but 
with the additions you want to make it will be awesome.

Thomas


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From: Tek
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 07:42:38
Message: <456add3e$1@news.povray.org>
"Nekar" <ger### [at] rpmmagcoza> wrote in message 
news:456ad676@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
>>Also this view shows some obvious levitating rocks,
>
> That part would be good for the sea - foam flying through the air

Yes, the sea already has it, that's why my rocks have it.

> I would make the clouds look like something from "the Grinch" to go with 
> the rest of the scene... =;-]

I was definitely thinking more lord of the rings but I see what you mean :)

-- 
Tek
http://evilsuperbrain.com


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From: Tek
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 13:14:57
Message: <456b2b21@news.povray.org>
tweaked!

Improved rock & grass texture so the middle distance looks less flat and 
boring, although perhaps now too dark. And way better clouds, though still 
some striped artefacts (despite intervals=4).

-- 
Tek
http://evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:456aa77a@news.povray.org...
>I put the camera somewhere more interesting, and tweaked the lighting and
> atmosphere a bit. Though this much higher-res image shows up some errors 
> in
> the clouds. Also this view shows some obvious levitating rocks, and I'm 
> not
> so fond of the boring grey rock texture...
>
> Anyway, still looks pretty dramatic so I thought I'd show it :)
>
> I'm probably going to use it as a backdrop for some 2D stuff in photoshop,
> with some figures on the overhang on the left.
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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From: Marc
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 14:21:26
Message: <456b3ab6$1@news.povray.org>

news: 456ad9b8$1@news.povray.org...
>
> "jute" <nomail@nomail> schreef in bericht
> news:web.456ab496417043ddf43b014e0@news.povray.org...
> > I don't think the levitating rocks (or otherwise impossible (?)
> > stoneforms)
> > detract from the image one bit, but then I'm pre-conditioned by
> > Roger Dean's art ^^
> >
>
> Aah! Another Roger Dean fan!! :-)

LOL He was the main reason for me to buy some early YES and Steve Howe LP's
(I miss 30cm sleeves)

Marc


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From: Halbert
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 19:28:31
Message: <456b82af$1@news.povray.org>
That's some interesting geology going on there! ;-)



-- 


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From: Warp
Subject: Re: waves of stone, close up
Date: 27 Nov 2006 23:36:20
Message: <456bbcc4$1@news.povray.org>
Somehow I like this closeup less than the original. Some curves
are too smooth and mathematical-looking in order to look natural,
and they break the believability of the image somehow.

  The banding in the clouds isn't helping either.


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From: David El Tom
Subject: Re: waves of stone, close up
Date: 28 Nov 2006 03:25:07
Message: <456bf263$1@news.povray.org>
Tek schrieb:
> I put the camera somewhere more interesting, and tweaked the lighting and 
> atmosphere a bit. Though this much higher-res image shows up some errors in 
> the clouds. Also this view shows some obvious levitating rocks, and I'm not 
> so fond of the boring grey rock texture...
> 
> Anyway, still looks pretty dramatic so I thought I'd show it :)
> 
> I'm probably going to use it as a backdrop for some 2D stuff in photoshop, 
> with some figures on the overhang on the left.
> 
nice surreal appeal ...

it looks like your using media clouds based on df3 data (banding/cell
strukture). Instead of increasing the resolution of the df3 data you may
add some turbulence *after* importing the density file. Will slow down
the render process slightly but you get rid of the cell strukture, which
is an inherent problem of density files.

... dave


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