POV-Ray : Newsgroups : povray.binaries.images : Tek's sea revisited Server Time
6 Aug 2024 23:27:52 EDT (-0400)
  Tek's sea revisited (Message 6 to 15 of 25)  
<<< Previous 5 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Stephen
Subject: Re: Tek's sea revisited
Date: 21 Nov 2006 11:30:01
Message: <web.45632933a1eb5d8bf1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Thanks guys!!
>
> Yes, like you all mention, there are all kind of problems showing here. This
> was just a quick render so see how the ship would perform/look.
>
> Stephen:
> Yes, what you see probably, is the prow coming out of a wave. But there seem
> also to be some spray in front. It looks kind of weird indeed.
> And yes, the waves seem to come from the left. So the ship is tacking upwind
> :-)   I'm kidding. In this situation the sails should at least be turned the
> other way round. And the ship leans the wrong side. Liek I said, I didn't
> know how the environment would look...
>
Now you know which way the sea is running you can place your ship

work :-)
Our IT department lost my network drive then managed to lock me out of the


Stephen


Post a reply to this message

From: Dan Byers
Subject: Re: Tek's sea revisited
Date: 21 Nov 2006 20:45:01
Message: <web.4563ab3aa1eb5d8bf6d2a31a0@news.povray.org>
An angry sea like that  deserves an angrier sky.  Having said that... I like
it! :)

--
Dan
GoofyGraffix.com


Post a reply to this message

From: Stefan Viljoen
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 00:15:09
Message: <4563dcdd@news.povray.org>
Thomas de Groot spake:

> Here is an image with Tek's rough sea, and my Moray built VOC ship (in
> need of an upgrade!). Only the flags were not rendered due to a uv_mapping
> issue in version 3.7.
> 
> total render time (v.3.7) about 2 hours, with a HP Media Center PC;
> Pentium D 2x3GHz
> 
> Not the most perfect scene, but just to show off  :-)
> 
> Thomas

Ooooo.....
-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


Post a reply to this message

From: Thomas de Groot
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 04:54:30
Message: <45641e56$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.45632933a1eb5d8bf1cb1e660@news.povray.org...

> Now you know which way the sea is running you can place your ship
> accordingly. Don't worry about the other comments I've had a rough day at
> work :-)
> Our IT department lost my network drive then managed to lock me out of the
> network for 4 hours. You just can't get the staff nowadays.
>

Aah, the good old days of quill pens and ink, scratching slowly but 
determinedly on seasoned parchments!! :-)

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 06:20:01
Message: <web.45643206a1eb5d8bf1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.45632933a1eb5d8bf1cb1e660@news.povray.org...
>
> > Now you know which way the sea is running you can place your ship
> > accordingly. Don't worry about the other comments I've had a rough day at
> > work :-)
> > Our IT department lost my network drive then managed to lock me out of the
> > network for 4 hours. You just can't get the staff nowadays.
> >
>
> Aah, the good old days of quill pens and ink, scratching slowly but
> determinedly on seasoned parchments!! :-)
>
> Thomas


Humph!


Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 07:27:05
Message: <45644219@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.45643206a1eb5d8bf1cb1e660@news.povray.org...
>
> Humph!
> Now you're showing your age :-) I only go back as far as dip pens
>

<cackle! cackle!> Just only 1..60 years old, young man!

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 07:35:46
Message: <45644422@news.povray.org>
Experimenting further.
To align apparent wind direction and ship behaviour, I mirrored the 
isosurface's function around x. Of course, I could have turned the ship, but 
that is the easy way out and I prefer to experiment.

What I did was change: f_ridged_mf( (x+y*.2)/4, Q+y*.4, z/4, etc.  into: 
f_ridged_mf( ((x+y*.2)/4)/-1, Q+y*.4, z/4, etc

and: (f_spotted(x/5+y/5, 0, z/5)-.5)*1  into: (f_spotted((x/5+y/5)/-1, 0, 
z/5)-.5)*1

To stay on the save side, I added the parenteses before multiplying by -1. 
This should be faster than mirroring the isosurface itself. But maybe this 
introduces unwanted things. What do you think?

Thomas


Post a reply to this message


Attachments:
Download 'Tek_RoughSea.jpg' (180 KB)

Preview of image 'Tek_RoughSea.jpg'
Tek_RoughSea.jpg


 

From: Stephen
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 08:10:01
Message: <web.45644c0da1eb5d8bf1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Experimenting further.
> To align apparent wind direction and ship behaviour, I mirrored the
> isosurface's function around x. Of course, I could have turned the ship, but
> that is the easy way out and I prefer to experiment.
>
> What I did was change: f_ridged_mf( (x+y*.2)/4, Q+y*.4, z/4, etc.  into:
> f_ridged_mf( ((x+y*.2)/4)/-1, Q+y*.4, z/4, etc
>
> and: (f_spotted(x/5+y/5, 0, z/5)-.5)*1  into: (f_spotted((x/5+y/5)/-1, 0,
> z/5)-.5)*1
>
> To stay on the save side, I added the parenteses before multiplying by -1.
> This should be faster than mirroring the isosurface itself. But maybe this
> introduces unwanted things. What do you think?
>
> Thomas
The sea looks very different, most of the white horses have gone and the

noticed that yourself.
What does the scene look like if the camera is placed on the other side of
your ship, should it not look like the way it was before?

Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 08:24:53
Message: <45644fa5$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.45644c0da1eb5d8bf1cb1e660@news.povray.org...
>>
>> Thomas
> The sea looks very different, most of the white horses have gone and the
> foreground is smooth. Quite reflective in fact. But then you'll have
> noticed that yourself.
> What does the scene look like if the camera is placed on the other side of
> your ship, should it not look like the way it was before?
>

Yes, you are right! I just discovered a moment ago that I forgot to mirror 
the function in the texture too!! :-(

That accounts for the loss of white horses. A new image is being brewed on 
the POV burner. I shall post it later this afternoon. From what I can 
already see, the white horses are back!! :-)

One reason why I did not want to move the ship (or the camera, for the time 
being) is that I like the light incidence on it. However, it is mainly 
because I want to play a bit with the functions and see what happens in the 
present context.

I don't know, presently about the foreground. There seems to be a large 
swale here. Later I shall lift the camera to see how it looks from above and 
if this is recurring elsewhere.

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Tek's sea revisited
Date: 22 Nov 2006 09:05:00
Message: <web.456458a1a1eb5d8bf1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:


One other thing in the original post of the modified scene you said that you
multiplied by -1 when you actually divided by -1.  I know the results are
the same (I hope) is there any particular reason?
Actually there were two other things. On my works monitor the image looks a
little washed out, what gamma settings are you using?

Stephen
> Yes, you are right! I just discovered a moment ago that I forgot to mirror
> the function in the texture too!! :-(
>
> That accounts for the loss of white horses. A new image is being brewed on
> the POV burner. I shall post it later this afternoon. From what I can
> already see, the white horses are back!! :-)
>
> One reason why I did not want to move the ship (or the camera, for the time
> being) is that I like the light incidence on it. However, it is mainly
> because I want to play a bit with the functions and see what happens in the
> present context.
>
> I don't know, presently about the foreground. There seems to be a large
> swale here. Later I shall lift the camera to see how it looks from above and
> if this is recurring elsewhere.
>
> Thomas


Post a reply to this message

<<< Previous 5 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.