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15 Nov 2024 01:16:33 EST (-0500)
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From: Tek
Subject: water again (did I say final? lol)
Date: 15 Nov 2006 08:36:01
Message: <455b17c1@news.povray.org>
A couple of different versions with a more detailed & more appropriately 
scaled boat.

Opinions? I'm starting to get a bit lost on this project, to be honest...
-- 
Tek
http://evilsuperbrain.com


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Attachments:
Download 'ridgedmf.jpg' (237 KB) Download 'ridgedmf2.jpg' (263 KB)

Preview of image 'ridgedmf.jpg'
ridgedmf.jpg

Preview of image 'ridgedmf2.jpg'
ridgedmf2.jpg


 

From: Sven Littkowski
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 09:08:11
Message: <455b1f4b$1@news.povray.org>
It is an awesome work you have produced there! I truly like it! And 
moreover, I might be able to use your waves for my Abyss images.

Are you going to publish your scene code? I would be very happy!

Greetings,

Sven


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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 10:15:57
Message: <455b2f2d$1@news.povray.org>
Already have, it's in p.b.s-f, that's an older version of the scene but the 
water's the same.

-- 
Tek
http://evilsuperbrain.com

"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:455b1f4b$1@news.povray.org...
> It is an awesome work you have produced there! I truly like it! And 
> moreover, I might be able to use your waves for my Abyss images.
>
> Are you going to publish your scene code? I would be very happy!
>
> Greetings,
>
> Sven
>


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From: Stephen
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 10:35:00
Message: <web.455b333ae4e3b873f1cb1e660@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> A couple of different versions with a more detailed & more appropriately
> scaled boat.
>
> Opinions? I'm starting to get a bit lost on this project, to be honest...
> --
> Tek
> http://evilsuperbrain.com

They are both good and the sea state more in keeping with the visibility.


the aftermath of a storm, excellent!

Stephen


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From: Bill Pragnell
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 11:25:00
Message: <web.455b3e24e4e3b873731f01d10@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> A couple of different versions with a more detailed & more appropriately
> scaled boat.
>
> Opinions? I'm starting to get a bit lost on this project, to be honest...

This project is intriguing. The water is truly superb, incredibly lifelike.
I agree with others' comments on the boat; it's good to have something
visible through the water, but a realistic boat to scale with the waves
would be preferable. The life-ring looks cool. I think the steeper camera
angle on the last image works better than the toward-horizon shot. My only
real concern is the foam - it's not really right, and only makes the water
look solid, almost crusty! :-) I'd like to see what the water looks like
without any foam; a heavy swell, but not too windy. I think it'd look more
realistic.

Bill


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From: John VanSickle
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 12:33:33
Message: <455b4f6d$1@news.povray.org>
Tek wrote:

> A couple of different versions with a more detailed & more appropriately 
> scaled boat.
> 
> Opinions? I'm starting to get a bit lost on this project, to be honest...

How easily can you animate it?  There's probably a good-paying job out 
there for you if you can.

Regards,
John


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From: Thibaut Jonckheere
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 14:55:23
Message: <455b70ab$1@news.povray.org>
Tek wrote:
> A couple of different versions with a more detailed & more appropriately 
> scaled boat.
> 
> Opinions? I'm starting to get a bit lost on this project, to be honest...
> 

All your images in your water series are impressive !

Here, I prefer the second one. The small detail thats bugs me is the 
fact that the water is so clear (the boat is seen so clearly) - I would 
expect to have much less visibility, because of impurities, algae, etc.

Thibaut


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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 15:11:01
Message: <455b7455@news.povray.org>
"John VanSickle" <evi### [at] hotmailcom> wrote in message 
news:455b4f6d$1@news.povray.org...
> How easily can you animate it?  There's probably a good-paying job out 
> there for you if you can.

Well I had a go at animating it, it looks terrible. I think I could get 
something good if I replace the ridged_mf function with a home-grown version 
where I can animate each octave independantly, but it would probalby still 
look a bit wierd and I can't be bothered putting that much effort in! :)

-- 
Tek
http://evilsuperbrain.com


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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 15:12:16
Message: <455b74a0$1@news.povray.org>
"Thibaut Jonckheere" <tua### [at] yahoofr> wrote in message 
news:455b70ab$1@news.povray.org...
> Here, I prefer the second one. The small detail thats bugs me is the fact 
> that the water is so clear (the boat is seen so clearly) - I would expect 
> to have much less visibility, because of impurities, algae, etc.

I agree, I think the bright white on the boat looks way to bright for 
something submerged. I'm going to adjust the boat colours and/or water 
transparency.

-- 
Tek
http://evilsuperbrain.com


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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 15 Nov 2006 15:13:44
Message: <455b74f8$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.455b3e24e4e3b873731f01d10@news.povray.org...
> I agree with others' comments on the boat; it's good to have something
> visible through the water, but a realistic boat to scale with the waves
> would be preferable.

Well other people were commenting on a different boat. This is a totally new 
boat, much more realistic, and on the correct scale (IMO).

-- 
Tek
http://evilsuperbrain.com


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