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7 Aug 2024 01:26:43 EDT (-0400)
  artistic water (Message 3 to 12 of 32)  
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From: George Pantazopoulos
Subject: Re: artistic water
Date: 7 Nov 2006 20:05:00
Message: <web.45512c31c41de098c0bad8570@news.povray.org>
>
> > Render time 6h 36m.
>
> > I'm very pleased with it, but the horizon looks wierd with all those wave
> > crests at exactly the same height.
> Adding some turbulence or 3d noise could reduce that effect.
>
>   Also the water has a really nice media
> > for stuff underwater, which is slowing down the render time, and you can't
> > see any sign of it in this shot! doh!
>

I love this look! I think an artistic, stylized, or idealized look can be a
lot more exciting than pure realism when making synthetic images, and I
feel you're onto something great with this one. Keep it up! I have a tool
that may help with that render time. Oh, and your signature rocks ;-)

Regards,
George
http://www.gammaburst.net

> Alain
> -------------------------------------------------
> Keep your boss’s boss off your boss’s back.


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From: Halbert
Subject: Re: artistic water
Date: 7 Nov 2006 20:07:38
Message: <45512dda$1@news.povray.org>
That is one of the most convincing modeling of rough seas I've seen from 
Povray so far! Kudos. The froth could look a little frothier though, 
then it would be just amazing.

-- 


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From: Tek
Subject: Re: artistic water
Date: 7 Nov 2006 20:34:35
Message: <4551342b$1@news.povray.org>
Yeah the froth's a bit sharp and spikey at the moment, I'm working on it now 
:)

-- 
Tek
http://evilsuperbrain.com

"Halbert" <hal### [at] gmailcom> wrote in message 
news:45512dda$1@news.povray.org...
> That is one of the most convincing modeling of rough seas I've seen from 
> Povray so far! Kudos. The froth could look a little frothier though, then 
> it would be just amazing.
>
> -- 


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From: Gail Shaw
Subject: Re: artistic water
Date: 7 Nov 2006 23:29:23
Message: <45515d23@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:45511803@news.povray.org...
> I decided to have a play with ridged_mf. Usually I avoid it because it has
> all those parameters and granite generally looks good enough. Anyway, I
came
> up with something rather good!
>

That's fantastic.
You might be able to fix the 'all at the same height' problem if you add a
large scale f_rand3d to the function.

How did you do the foam?


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From: Nekar
Subject: Re: artistic water
Date: 8 Nov 2006 00:18:16
Message: <45516898@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:4551342b$1@news.povray.org...
> Yeah the froth's a bit sharp and spikey at the moment, I'm working on it 
> now :)
>
Maybe make the froth fade to transparent with something like a granite 
texture.


-- 
-Nekar Xenos
"The truth is out there"


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From: Tek
Subject: Re: artistic water
Date: 8 Nov 2006 01:37:43
Message: <45517b37$1@news.povray.org>
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message 
news:45515d23@news.povray.org...
> That's fantastic.

Thank you :)

> You might be able to fix the 'all at the same height' problem if you add a
> large scale f_rand3d to the function.

I've now added f_spotted and the problem is completely fixed (plus it now 
looks like an even more dramatic ocean!).

> How did you do the foam?

The foam is controlled using a nearly identical version of the f_ridged_mf 
that defines the surface, but with the gain parameter cranked up a bit so it 
picks up the higher frequencies more to make a more interesting shape. 
That's averaged with a crackle form <1,0,0> pattern to look a bit like some 
bubbles.

-- 
Tek
http://evilsuperbrain.com


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From: Thomas de Groot
Subject: Re: artistic water
Date: 8 Nov 2006 03:13:51
Message: <455191bf$1@news.povray.org>
"Nekar" <ger### [at] rpmmagcoza> schreef in bericht 
news:45516898@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message 
> news:4551342b$1@news.povray.org...
>> Yeah the froth's a bit sharp and spikey at the moment, I'm working on it 
>> now :)
>>
> Maybe make the froth fade to transparent with something like a granite 
> texture.
>

Hey, I wa just going to say that!!  :-)
Excellent, Tek!

Thomas


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From: Thomas de Groot
Subject: Re: artistic water
Date: 8 Nov 2006 03:16:28
Message: <4551925c$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht 
news:45517b37$1@news.povray.org...
>
>> How did you do the foam?
>
> The foam is controlled using a nearly identical version of the f_ridged_mf 
> that defines the surface, but with the gain parameter cranked up a bit so 
> it picks up the higher frequencies more to make a more interesting shape. 
> That's averaged with a crackle form <1,0,0> pattern to look a bit like 
> some bubbles.
>
A while ago (for the Catastrophy IRTC) I have been experimenting with making 
foam, but never got satisfying results... This looks much, much better!!

Thomas


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From: Stephen
Subject: Re: artistic water
Date: 8 Nov 2006 04:30:00
Message: <web.4551a27fc41de098f1cb1e660@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> I decided to have a play with ridged_mf. Usually I avoid it because it has
> all those parameters and granite generally looks good enough. Anyway, I came
> up with something rather good!
>
> Render time 6h 36m.
>
> I'm very pleased with it, but the horizon looks wierd with all those wave
> crests at exactly the same height. Also the water has a really nice media
> for stuff underwater, which is slowing down the render time, and you can't
> see any sign of it in this shot! doh!
> --


When you get white horses like that the sea looks different see below for
reference.
http://www.boatingandmarineinfo.org/images/forces.jpg
http://www.boatingandmarineinfo.org/beaufort.html



and he is right. RL can be so disappointing.
I spent many hours wave watching when I worked offshore.

Stephen


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From: nemesis
Subject: Re: artistic water
Date: 8 Nov 2006 04:30:00
Message: <web.4551a371c41de0983976a8750@news.povray.org>
i'm guessing there weren't any survivers? ;)

great looking water!  Please, consider George's suggestion about his "tool".
:)


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