|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> > Render time 6h 36m.
>
> > I'm very pleased with it, but the horizon looks wierd with all those wave
> > crests at exactly the same height.
> Adding some turbulence or 3d noise could reduce that effect.
>
> Also the water has a really nice media
> > for stuff underwater, which is slowing down the render time, and you can't
> > see any sign of it in this shot! doh!
>
I love this look! I think an artistic, stylized, or idealized look can be a
lot more exciting than pure realism when making synthetic images, and I
feel you're onto something great with this one. Keep it up! I have a tool
that may help with that render time. Oh, and your signature rocks ;-)
Regards,
George
http://www.gammaburst.net
> Alain
> -------------------------------------------------
> Keep your boss’s boss off your boss’s back.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That is one of the most convincing modeling of rough seas I've seen from
Povray so far! Kudos. The froth could look a little frothier though,
then it would be just amazing.
--
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Yeah the froth's a bit sharp and spikey at the moment, I'm working on it now
:)
--
Tek
http://evilsuperbrain.com
"Halbert" <hal### [at] gmailcom> wrote in message
news:45512dda$1@news.povray.org...
> That is one of the most convincing modeling of rough seas I've seen from
> Povray so far! Kudos. The froth could look a little frothier though, then
> it would be just amazing.
>
> --
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:45511803@news.povray.org...
> I decided to have a play with ridged_mf. Usually I avoid it because it has
> all those parameters and granite generally looks good enough. Anyway, I
came
> up with something rather good!
>
That's fantastic.
You might be able to fix the 'all at the same height' problem if you add a
large scale f_rand3d to the function.
How did you do the foam?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:4551342b$1@news.povray.org...
> Yeah the froth's a bit sharp and spikey at the moment, I'm working on it
> now :)
>
Maybe make the froth fade to transparent with something like a granite
texture.
--
-Nekar Xenos
"The truth is out there"
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message
news:45515d23@news.povray.org...
> That's fantastic.
Thank you :)
> You might be able to fix the 'all at the same height' problem if you add a
> large scale f_rand3d to the function.
I've now added f_spotted and the problem is completely fixed (plus it now
looks like an even more dramatic ocean!).
> How did you do the foam?
The foam is controlled using a nearly identical version of the f_ridged_mf
that defines the surface, but with the gain parameter cranked up a bit so it
picks up the higher frequencies more to make a more interesting shape.
That's averaged with a crackle form <1,0,0> pattern to look a bit like some
bubbles.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Nekar" <ger### [at] rpmmagcoza> schreef in bericht
news:45516898@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
> news:4551342b$1@news.povray.org...
>> Yeah the froth's a bit sharp and spikey at the moment, I'm working on it
>> now :)
>>
> Maybe make the froth fade to transparent with something like a granite
> texture.
>
Hey, I wa just going to say that!! :-)
Excellent, Tek!
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:45517b37$1@news.povray.org...
>
>> How did you do the foam?
>
> The foam is controlled using a nearly identical version of the f_ridged_mf
> that defines the surface, but with the gain parameter cranked up a bit so
> it picks up the higher frequencies more to make a more interesting shape.
> That's averaged with a crackle form <1,0,0> pattern to look a bit like
> some bubbles.
>
A while ago (for the Catastrophy IRTC) I have been experimenting with making
foam, but never got satisfying results... This looks much, much better!!
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tek" <tek### [at] evilsuperbraincom> wrote:
> I decided to have a play with ridged_mf. Usually I avoid it because it has
> all those parameters and granite generally looks good enough. Anyway, I came
> up with something rather good!
>
> Render time 6h 36m.
>
> I'm very pleased with it, but the horizon looks wierd with all those wave
> crests at exactly the same height. Also the water has a really nice media
> for stuff underwater, which is slowing down the render time, and you can't
> see any sign of it in this shot! doh!
> --
When you get white horses like that the sea looks different see below for
reference.
http://www.boatingandmarineinfo.org/images/forces.jpg
http://www.boatingandmarineinfo.org/beaufort.html
and he is right. RL can be so disappointing.
I spent many hours wave watching when I worked offshore.
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
i'm guessing there weren't any survivers? ;)
great looking water! Please, consider George's suggestion about his "tool".
:)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |