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"Tek" <tek### [at] evilsuperbraincom> wrote:
> I decided to have a play with ridged_mf. Usually I avoid it because it has
> all those parameters and granite generally looks good enough. Anyway, I came
> up with something rather good!
>
> Render time 6h 36m.
>
> I'm very pleased with it, but the horizon looks wierd with all those wave
> crests at exactly the same height. Also the water has a really nice media
> for stuff underwater, which is slowing down the render time, and you can't
> see any sign of it in this shot! doh!
> --
When you get white horses like that the sea looks different see below for
reference.
http://www.boatingandmarineinfo.org/images/forces.jpg
http://www.boatingandmarineinfo.org/beaufort.html
and he is right. RL can be so disappointing.
I spent many hours wave watching when I worked offshore.
Stephen
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i'm guessing there weren't any survivers? ;)
great looking water! Please, consider George's suggestion about his "tool".
:)
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> I decided to have a play with ridged_mf. Usually I avoid it because it has
> all those parameters and granite generally looks good enough. Anyway, I came
> up with something rather good!
Words fail me, this is a masterpiece. Could you post a larger render,
or even the source?-)
--
jute
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"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:455191bf$1@news.povray.org...
>
> "Nekar" <ger### [at] rpmmagcoza> schreef in bericht
> news:45516898@news.povray.org...
>>
>> "Tek" <tek### [at] evilsuperbraincom> wrote in message
>> news:4551342b$1@news.povray.org...
>>> Yeah the froth's a bit sharp and spikey at the moment, I'm working on it
>>> now :)
>>>
>> Maybe make the froth fade to transparent with something like a granite
>> texture.
>>
>
> Hey, I wa just going to say that!! :-)
> Excellent, Tek!
>
Forget the granite texture, the current crackle form <1,0,0> should be just
fine with more transparency.
--
-Nekar Xenos
"The truth is out there"
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Tek wrote:
> I decided to have a play with ridged_mf. Usually I avoid it because
> it has all those parameters and granite generally looks good enough.
> Anyway, I came up with something rather good!
>
> Render time 6h 36m.
>
> I'm very pleased with it, but the horizon looks wierd with all those
> wave crests at exactly the same height. Also the water has a really
> nice media for stuff underwater, which is slowing down the render
> time, and you can't see any sign of it in this shot! doh!
It really does look good. But I would rotate the ring about the vertical
axis a bit because the pattern is a bit too lined up with vertical,
especially with the reflections I am seeing an invisible vertical line...
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> (...)
> Tek
> http://evilsuperbrain.com
Wow! Amazing! As said above, the stylized look can be much more interesting
than pure realism, but with you image you could go in either direction.
Very well done!
You know, if you keep posting cool images, providing help and source on your
website, and being quick to help with questions here, people may start to
suspect that your superbrain isn't so evil after all...
-Stefan Sittler
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Halbert <hal### [at] gmailcom> wrote:
> That is one of the most convincing modeling of rough seas I've seen from
> Povray so far! Kudos. The froth could look a little frothier though,
> then it would be just amazing.
>
> --
I agree! Imagine if he and fidos (the navier-stokes water simulation guy who
posts in p.b.a) teamed up... ;-)
George
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"Smws" <smw### [at] poboxcom> wrote in message
news:web.4551fe32c41de098da53d9e40@news.povray.org...
>
> You know, if you keep posting cool images, providing help and source on
> your
> website, and being quick to help with questions here, people may start to
> suspect that your superbrain isn't so evil after all...
Really? But I'm encouraging people to develop skills that serve no
marketable purpose whatsoever! Just think of all those budding CG artists
whose lives I've ruined by leading them to povray instead of Maya!
Mwahahahahaha!
--
Tek
http://evilsuperbrain.com
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That's a good pic. The water looks a bit hard edged though and the foam
doesn't quite look right. A good pic still. :)
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Tek schrieb:
> I decided to have a play with ridged_mf. Usually I avoid it because it has
> all those parameters and granite generally looks good enough. Anyway, I came
> up with something rather good!
>
> Render time 6h 36m.
>
> I'm very pleased with it, but the horizon looks wierd with all those wave
> crests at exactly the same height. Also the water has a really nice media
> for stuff underwater, which is slowing down the render time, and you can't
> see any sign of it in this shot! doh!
>
Pretty good - the horizon looking strange might also be due to something
else. In real life you would have quite a lot of spray in the air in
such a situation that would limit the sight so you would not be able to
see that far.
There are various things that limit realism of course here (would need
more transparency and scattering on the wavetops and foam for example)
but that's not what you are after and it looks quite good as it is.
-- Christoph
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