POV-Ray : Newsgroups : povray.binaries.images : Now with radiosity... (~130KB) Server Time
6 Aug 2024 23:24:23 EDT (-0400)
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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:22:04
Message: <452fe75c$1@news.povray.org>
> Almost looks like a stone fragment I used to own as a child :) I like it

Yeah, I have a collection of stone fragments on my wall. My mum keeps 
buying me things... not sure why.

Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
But hey, it looks nice.


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:30:55
Message: <452fe96f$1@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452fe722@news.povray.org...
>>       That's looking better. It looks like your block is actually sitting 
>> on something now.
>
> Er, yuh! And it looks more like actual water rather than some CG thing...
>
> FWIW, 5 hours for this image. Which shouldn't be too bad for the final 
> thing. I doubt adding some glassware will slow it down much.
>
>>> Right, now how about modelling the *glassware* that's actually supposed
>>> to be the focal point... LOL!
>>
>>        Get on with it then, don't hang about...
>
> I have 2 glasses now. Very simple ones. I'm about to add a whisky glass.

    8-O  That was quick!


>
> Tell me, what is the name of that quadratic that looks like a blunt cone?

     Paraboloid: x^2+z^2=y


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 15:34:51
Message: <452fea5b@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452fe75c$1@news.povray.org...
>> Almost looks like a stone fragment I used to own as a child :) I like it
>
> Yeah, I have a collection of stone fragments on my wall. My mum keeps 
> buying me things... not sure why.
>
> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
> But hey, it looks nice.

     Why don't you find a nice rock texture and use it as a bump map? It's 
fun trying to get it right and watching the render(s).

      ~Steve~


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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 16:08:57
Message: <452ff259$1@news.povray.org>
>>>> Right, now how about modelling the *glassware* that's actually supposed
>>>> to be the focal point... LOL!
>>>        Get on with it then, don't hang about...
>> I have 2 glasses now. Very simple ones. I'm about to add a whisky glass.
> 
>     8-O  That was quick!

How long does it *take* to place 5 cylinders and 3 torii? ;-)

>> Tell me, what is the name of that quadratic that looks like a blunt cone?
> 
>      Paraboloid: x^2+z^2=y 

Cool. I just found out what shape the bottom of my whisky glass will be. ;-)


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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 16:09:50
Message: <452ff28e$1@news.povray.org>
>>> Almost looks like a stone fragment I used to own as a child :) I like it
>> Yeah, I have a collection of stone fragments on my wall. My mum keeps 
>> buying me things... not sure why.
>>
>> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
>> But hey, it looks nice.
> 
>      Why don't you find a nice rock texture and use it as a bump map? It's 
> fun trying to get it right and watching the render(s).

I try not to use bitmaps and I try not to use meshes. I prefer the 
conceptual purity of using only algorithmically defined shapes and 
textures. ;-)


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 16:29:12
Message: <452ff718$1@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452ff28e$1@news.povray.org...
>>>> Almost looks like a stone fragment I used to own as a child :) I like 
>>>> it
>>> Yeah, I have a collection of stone fragments on my wall. My mum keeps 
>>> buying me things... not sure why.
>>>
>>> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
>>> But hey, it looks nice.
>>
>>      Why don't you find a nice rock texture and use it as a bump map? 
>> It's fun trying to get it right and watching the render(s).
>
> I try not to use bitmaps and I try not to use meshes. I prefer the 
> conceptual purity of using only algorithmically defined shapes and 
> textures. ;-)

    LOL! That's the funniest thing you've ever said! :op

     Ok, but you do also say, "try not to use..."   It might be worth a try 
after you've sorted it all out algorithmically.   ;)

    ~Steve~


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From: Data Banks
Subject: Re: Now with radiosity... (~130KB)
Date: 13 Oct 2006 21:08:55
Message: <453038a7@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:452ff718$1@news.povray.org...
>
> "Orchid XP v3" <voi### [at] devnull> wrote in message 
> news:452ff28e$1@news.povray.org...
>>>>> Almost looks like a stone fragment I used to own as a child :) I like 
>>>>> it
>>>> Yeah, I have a collection of stone fragments on my wall. My mum keeps 
>>>> buying me things... not sure why.
>>>>
>>>> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones. 
>>>> But hey, it looks nice.
>>>
>>>      Why don't you find a nice rock texture and use it as a bump map? 
>>> It's fun trying to get it right and watching the render(s).
>>
>> I try not to use bitmaps and I try not to use meshes. I prefer the 
>> conceptual purity of using only algorithmically defined shapes and 
>> textures. ;-)
>
>    LOL! That's the funniest thing you've ever said! :op
>
>     Ok, but you do also say, "try not to use..."   It might be worth a try 
> after you've sorted it all out algorithmically.   ;)
>
>    ~Steve~
>
>
Well there IS a definite sense of pride when you look at something created 
purely from code and can say "I did that!". After that, using bumpmaps seems 
more like cheating. Maybe that's why I've resisted the other 3D software in 
favour of POV, even though it limits what I can use the results for? Ah 
well, going to have to TRY mesh soon if I want to work on Sims2


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From: Tek
Subject: Re: Now with radiosity... (~130KB)
Date: 14 Oct 2006 08:23:53
Message: <4530d6d9@news.povray.org>
The ripple pattern looks a bit strange, like the stone is vibrating... maybe 
you should make it more irregular, e.g. randomize the positions of the 
splash functions... or maybe it's just me :)

-- 
Tek
http://evilsuperbrain.com

"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452fda99@news.povray.org...
> OK, here's a new version with a different floor (ment to look like sand)
> and now with radiosity as well.
>
> I'm pretty please with it, personally. :-)
>
> Right, now how about modelling the *glassware* that's actually supposed
> to be the focal point... LOL!
>


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From: Orchid XP v3
Subject: Re: Now with radiosity... (~130KB)
Date: 14 Oct 2006 12:20:39
Message: <45310e57$1@news.povray.org>
> The ripple pattern looks a bit strange, like the stone is vibrating... maybe 
> you should make it more irregular, e.g. randomize the positions of the 
> splash functions... or maybe it's just me :)

I've already been thinking about making the waves a touch more random. I 
could do that either by varying the wave centers or the wavelength - or 
both. I'll have to experiment with it...


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From: St 
Subject: Re: Now with radiosity... (~130KB)
Date: 15 Oct 2006 14:04:52
Message: <45327844@news.povray.org>
"Orchid XP v3" <voi### [at] devnull> wrote in message 
news:452ff259$1@news.povray.org...
>>>>> Right, now how about modelling the *glassware* that's actually 
>>>>> supposed
>>>>> to be the focal point... LOL!
>>>>        Get on with it then, don't hang about...
>>> I have 2 glasses now. Very simple ones. I'm about to add a whisky glass.
>>
>>     8-O  That was quick!
>
> How long does it *take* to place 5 cylinders and 3 torii? ;-)
>
>>> Tell me, what is the name of that quadratic that looks like a blunt 
>>> cone?
>>
>>      Paraboloid: x^2+z^2=y
>
> Cool. I just found out what shape the bottom of my whisky glass will be. 
> ;-)

     And what shape would that be then?


     ~Steve~


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