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"St." <dot### [at] dotcom> wrote in message news:452ff718$1@news.povray.org...
>
> "Orchid XP v3" <voi### [at] devnull> wrote in message
> news:452ff28e$1@news.povray.org...
>>>>> Almost looks like a stone fragment I used to own as a child :) I like
>>>>> it
>>>> Yeah, I have a collection of stone fragments on my wall. My mum keeps
>>>> buying me things... not sure why.
>>>>
>>>> Anyway, sadly the stone texture is just one of POV-Ray's built-in ones.
>>>> But hey, it looks nice.
>>>
>>> Why don't you find a nice rock texture and use it as a bump map?
>>> It's fun trying to get it right and watching the render(s).
>>
>> I try not to use bitmaps and I try not to use meshes. I prefer the
>> conceptual purity of using only algorithmically defined shapes and
>> textures. ;-)
>
> LOL! That's the funniest thing you've ever said! :op
>
> Ok, but you do also say, "try not to use..." It might be worth a try
> after you've sorted it all out algorithmically. ;)
>
> ~Steve~
>
>
Well there IS a definite sense of pride when you look at something created
purely from code and can say "I did that!". After that, using bumpmaps seems
more like cheating. Maybe that's why I've resisted the other 3D software in
favour of POV, even though it limits what I can use the results for? Ah
well, going to have to TRY mesh soon if I want to work on Sims2
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The ripple pattern looks a bit strange, like the stone is vibrating... maybe
you should make it more irregular, e.g. randomize the positions of the
splash functions... or maybe it's just me :)
--
Tek
http://evilsuperbrain.com
"Orchid XP v3" <voi### [at] devnull> wrote in message
news:452fda99@news.povray.org...
> OK, here's a new version with a different floor (ment to look like sand)
> and now with radiosity as well.
>
> I'm pretty please with it, personally. :-)
>
> Right, now how about modelling the *glassware* that's actually supposed
> to be the focal point... LOL!
>
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> The ripple pattern looks a bit strange, like the stone is vibrating... maybe
> you should make it more irregular, e.g. randomize the positions of the
> splash functions... or maybe it's just me :)
I've already been thinking about making the waves a touch more random. I
could do that either by varying the wave centers or the wavelength - or
both. I'll have to experiment with it...
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"Orchid XP v3" <voi### [at] devnull> wrote in message
news:452ff259$1@news.povray.org...
>>>>> Right, now how about modelling the *glassware* that's actually
>>>>> supposed
>>>>> to be the focal point... LOL!
>>>> Get on with it then, don't hang about...
>>> I have 2 glasses now. Very simple ones. I'm about to add a whisky glass.
>>
>> 8-O That was quick!
>
> How long does it *take* to place 5 cylinders and 3 torii? ;-)
>
>>> Tell me, what is the name of that quadratic that looks like a blunt
>>> cone?
>>
>> Paraboloid: x^2+z^2=y
>
> Cool. I just found out what shape the bottom of my whisky glass will be.
> ;-)
And what shape would that be then?
~Steve~
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