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Cousin Ricky wrote:
> Replace the background <.7,.8,.9> with <6,7,8>/9 to save one byte.
How acceptable is it to get help to reduce the scene from other
people? Isn't this a competition for individuals?
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:4525bb42$1@news.povray.org...
> How acceptable is it to get help to reduce the scene from other
> people? Isn't this a competition for individuals?
Well it's no different from people asking for artistic suggestions for their
IRTC entries isn't it?
I did this last time there was an SCC and nobody complained.
--
Tek
http://evilsuperbrain.com
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Warp wrote:
> Cousin Ricky wrote:
>
>>Replace the background <.7,.8,.9> with <6,7,8>/9 to save one byte.
>
>
> How acceptable is it to get help to reduce the scene from other
> people? Isn't this a competition for individuals?
At the same time, he is also *giving* help to the other people, since he
is sharing his (powerfull) tricks and techniques. The net result will be
better pictures by everyone.
Thibaut
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Tek wrote:
> Hi folks,
>
> I've been off the groups for a few months on account of my PC being on a
> boat crossing the atlantic (moved back home to England). But anyway,
> here's some stuff I've been working on this week for Paul Bourke's next
> short code contest (as mentioned on pov.general and his website:
> http://local.wasp.uwa.edu.au/~pbourke/rendering/scc4/ )
>
> The dawn scene is basically finished, and it's entire source code is:
>
> #local
>
p=function{pattern{granite}}isosurface{function{y-.3+p(x/10,9,z/10)}contained_by{box{-9,9}}}light_source{<3,.5,8>,1}media{scattering{2,<3,2,1>/9}emission<.3,.4,1>density{function{.1/(y+1)}}}sphere{0,1pigment{granite
> poly_wave 4}scale-7*y+9hollow}
>
The dawn scene is just cool. This is going to be a much more interesting
short code round. I think you just set the bar, Tek :)
Mike
--
http://povray.tashcorp.net
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> A couple of improved versions of the grass, both within the 256-byte limit.
> Not sure which version I'm going to submit. Opinions?
>
> --
> Tek
> http://evilsuperbrain.com
I agree with everyone else, the top one is by far the best. And the mountain
range in the first two images is really good. These are amazing for < 256
bytes, I have tried a few experiments myself but so far have come up with
nothing that could compete with these.
Great work.
Sean
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Thibaut Jonckheere wrote:
> At the same time, he is also *giving* help to the other people, since he
> is sharing his (powerfull) tricks and techniques. The net result will be
> better pictures by everyone.
The net result is certainly not balanced. He is getting *concrete*
help to reduce his scene. Others are only getting potential help, in
the very unlikely case that they will be using a similar feature in
their scenes.
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:4527d48f$1@news.povray.org...
> Thibaut Jonckheere wrote:
>> At the same time, he is also *giving* help to the other people, since he
>> is sharing his (powerfull) tricks and techniques. The net result will be
>> better pictures by everyone.
>
> The net result is certainly not balanced. He is getting *concrete*
> help to reduce his scene. Others are only getting potential help, in
> the very unlikely case that they will be using a similar feature in
> their scenes.
Really? What help have I got exactly? The only suggestions made to reduce
the scene were made after I'd already figured the same thing out myself.
On the other hand if someone wants to nick my source code and change the
colour of things they'll have a great image without needing any talent!
Okay I'm just playing devil's advocate here.
--
Tek
http://evilsuperbrain.com
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