POV-Ray : Newsgroups : povray.binaries.images : Another skeleton Server Time
7 Aug 2024 01:26:51 EDT (-0400)
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From: Stephen
Subject: Re: Another skeleton
Date: 27 Sep 2006 05:55:01
Message: <web.451a4a6242d57410f1cb1e660@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:

> web.451a343742d57410c8438e760@news.povray.org...
> > "Marc" <jac### [at] wanadoofr> wrote:
> >
> > > I had to place HIM in  a Ankh-Morpok street
> > > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > Where can I get my greedy little hands on those medieval houses of which
> you
> > speak?
> >
> > Ken
> >
> They are moray models downloadable here
> http://www.stmuc.com/moray/meobjs.html
>


they are version 3.2 will Moray 3.5 open them?

Stephen


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 06:02:54
Message: <451a4c4e$1@news.povray.org>

web.451a4a6242d57410f1cb1e660@news.povray.org...
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
Yes though if Thomas agrees, I could export them as POV include files and
post them at p.b.s-f
>Also
> they are version 3.2 will Moray 3.5 open them?
As a breeze :-)

Marc


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 27 Sep 2006 10:31:01
Message: <451a8b25$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.451a4a6242d57410f1cb1e660@news.povray.org...
>>
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script. 
> Also
> they are version 3.2 will Moray 3.5 open them?
>

To be entirely correct: version 3.3 (and higher) :-)

You will also notice that number 3 and 4 are missing. I uploaded them, years 
ago, but Lutz never made them available (booohh...booohh...).
If you are interested however, I can put them in moray.binaries.

It would also be time for me to update them a bit, but as I am very lazy....

Thomas


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:06:00
Message: <451a9358@news.povray.org>

451a8b25$1@news.povray.org...
>
>
> You will also notice that number 3 and 4 are missing. I uploaded them,
years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
Yes indeed :D
>
> It would also be time for me to update them a bit, but as I am very
lazy....
Oh well yes, I mean... architecture has evolved a bit since ;-)


Marc


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From: Stephen
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:10:00
Message: <web.451a935742d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.451a4a6242d57410f1cb1e660@news.povray.org...
> >>
> >
> > Don't forget that Ken will need Moray to export them to Pov-Ray script.
> > Also
> > they are version 3.2 will Moray 3.5 open them?
> >
>
> To be entirely correct: version 3.3 (and higher) :-)
>
> You will also notice that number 3 and 4 are missing. I uploaded them, years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.


them.

> It would also be time for me to update them a bit, but as I am very lazy....
>
That's no excuse :-)

Stephen


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From: Random Pete
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:10:00
Message: <web.451a943d42d574109cf609e10@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
>
> Thanks :-)
> Yes fog coming from Ankh river (though I wonder how such a river could emit
> fog)

I really love this scene. I'd suggest trying ground fog instead of (or as
well as) distance fog - that would give more the impression that it's heavy
acrid fog rolling across the streets from the river Ankh; or that it's
clinging to the heels of the reaper, either of which could be good!


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 12:22:16
Message: <451aa538@news.povray.org>

web.451a943d42d574109cf609e10@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> >
> > Thanks :-)
> > Yes fog coming from Ankh river (though I wonder how such a river could
emit
> > fog)
>
> I really love this scene. I'd suggest trying ground fog instead of (or as
> well as) distance fog - that would give more the impression that it's
heavy
> acrid fog rolling across the streets from the river Ankh; or that it's
> clinging to the heels of the reaper, either of which could be good!
>
Thanks
I take note and I'll consider  that though rendering time is getting longer
and longer.
I think a patterned media will not reduce it ;-)

Marc


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From: Kenneth
Subject: Re: Another skeleton
Date: 27 Sep 2006 23:00:01
Message: <web.451b39a742d57410ab4d53000@news.povray.org>
> > > Where can I get my greedy little hands on those medieval houses of which
> > > you speak?
> > >
> > > Ken
> > >
> > They are moray models downloadable here
> > http://www.stmuc.com/moray/meobjs.html
> >
>

Thanks!


> they are version 3.2 will Moray 3.5 open them?

I have a copy of 3.5--though I haven't used  it in a *long* time. Downloaded
it before I started learning to use POV-Ray, but couldn't make any sense of
it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
Not now, of course!  :-P

I thought POSERAY could do the conversion, but I see not. So I'll crank up
MORAY again.  A good idea anyway.

Ken


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:17:55
Message: <451b7723$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.451a935742d57410f1cb1e660@news.povray.org...
>
> That's a good idea. I have used a couple of you models and have 
> appreciated
> them.
>
OK. I shall do that shortly.

>> It would also be time for me to update them a bit, but as I am very 
>> lazy....
>>
> That's no excuse :-)
>
Really?  :-)
But, seriously, if I can find the time, I shall certainly revisit the 
houses. In particular, the use of the materials can be much improved, and 
some building aspects are not up to my own standards anymore...

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:19:15
Message: <451b7773$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:451a9358@news.povray.org...
>> If you are interested however, I can put them in moray.binaries.
> Yes indeed :D

That will be done shortly.

>>
>> It would also be time for me to update them a bit, but as I am very
> lazy....
> Oh well yes, I mean... architecture has evolved a bit since ;-)
>
Yes, that's what I noticed when I woke up!

Thomas


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