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"Marc" <jac### [at] wanadoofr> wrote:
> web.451a343742d57410c8438e760@news.povray.org...
> > "Marc" <jac### [at] wanadoofr> wrote:
> >
> > > I had to place HIM in a Ankh-Morpok street
> > > So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
> >
> > Where can I get my greedy little hands on those medieval houses of which
> you
> > speak?
> >
> > Ken
> >
> They are moray models downloadable here
> http://www.stmuc.com/moray/meobjs.html
>
they are version 3.2 will Moray 3.5 open them?
Stephen
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web.451a4a6242d57410f1cb1e660@news.povray.org...
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
Yes though if Thomas agrees, I could export them as POV include files and
post them at p.b.s-f
>Also
> they are version 3.2 will Moray 3.5 open them?
As a breeze :-)
Marc
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.451a4a6242d57410f1cb1e660@news.povray.org...
>>
>
> Don't forget that Ken will need Moray to export them to Pov-Ray script.
> Also
> they are version 3.2 will Moray 3.5 open them?
>
To be entirely correct: version 3.3 (and higher) :-)
You will also notice that number 3 and 4 are missing. I uploaded them, years
ago, but Lutz never made them available (booohh...booohh...).
If you are interested however, I can put them in moray.binaries.
It would also be time for me to update them a bit, but as I am very lazy....
Thomas
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451a8b25$1@news.povray.org...
>
>
> You will also notice that number 3 and 4 are missing. I uploaded them,
years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
Yes indeed :D
>
> It would also be time for me to update them a bit, but as I am very
lazy....
Oh well yes, I mean... architecture has evolved a bit since ;-)
Marc
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.451a4a6242d57410f1cb1e660@news.povray.org...
> >>
> >
> > Don't forget that Ken will need Moray to export them to Pov-Ray script.
> > Also
> > they are version 3.2 will Moray 3.5 open them?
> >
>
> To be entirely correct: version 3.3 (and higher) :-)
>
> You will also notice that number 3 and 4 are missing. I uploaded them, years
> ago, but Lutz never made them available (booohh...booohh...).
> If you are interested however, I can put them in moray.binaries.
them.
> It would also be time for me to update them a bit, but as I am very lazy....
>
That's no excuse :-)
Stephen
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"Marc" <jac### [at] wanadoofr> wrote:
>
> Thanks :-)
> Yes fog coming from Ankh river (though I wonder how such a river could emit
> fog)
I really love this scene. I'd suggest trying ground fog instead of (or as
well as) distance fog - that would give more the impression that it's heavy
acrid fog rolling across the streets from the river Ankh; or that it's
clinging to the heels of the reaper, either of which could be good!
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web.451a943d42d574109cf609e10@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> >
> > Thanks :-)
> > Yes fog coming from Ankh river (though I wonder how such a river could
emit
> > fog)
>
> I really love this scene. I'd suggest trying ground fog instead of (or as
> well as) distance fog - that would give more the impression that it's
heavy
> acrid fog rolling across the streets from the river Ankh; or that it's
> clinging to the heels of the reaper, either of which could be good!
>
Thanks
I take note and I'll consider that though rendering time is getting longer
and longer.
I think a patterned media will not reduce it ;-)
Marc
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> > > Where can I get my greedy little hands on those medieval houses of which
> > > you speak?
> > >
> > > Ken
> > >
> > They are moray models downloadable here
> > http://www.stmuc.com/moray/meobjs.html
> >
>
Thanks!
> they are version 3.2 will Moray 3.5 open them?
I have a copy of 3.5--though I haven't used it in a *long* time. Downloaded
it before I started learning to use POV-Ray, but couldn't make any sense of
it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
Not now, of course! :-P
I thought POSERAY could do the conversion, but I see not. So I'll crank up
MORAY again. A good idea anyway.
Ken
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.451a935742d57410f1cb1e660@news.povray.org...
>
> That's a good idea. I have used a couple of you models and have
> appreciated
> them.
>
OK. I shall do that shortly.
>> It would also be time for me to update them a bit, but as I am very
>> lazy....
>>
> That's no excuse :-)
>
Really? :-)
But, seriously, if I can find the time, I shall certainly revisit the
houses. In particular, the use of the materials can be much improved, and
some building aspects are not up to my own standards anymore...
Thomas
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"Marc" <jac### [at] wanadoofr> schreef in bericht
news:451a9358@news.povray.org...
>> If you are interested however, I can put them in moray.binaries.
> Yes indeed :D
That will be done shortly.
>>
>> It would also be time for me to update them a bit, but as I am very
> lazy....
> Oh well yes, I mean... architecture has evolved a bit since ;-)
>
Yes, that's what I noticed when I woke up!
Thomas
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