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I almost gave up after seeing Rene's work! But it has given me inspiration
to carry on with this project.
I'm doing the main car in Blender, this is the first project I've ever done
in Blender (well apart from playing around with cubes and things when I
first got it). The wheels I did in Wings a while ago.
Of course many things are still to be done on this car, doors, windows,
lights, interior... There's probably about 12-18 hours work in there so
far.
If you are curious, the model has 2439 faces before subdivision.
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![mainmodel1a.jpg](/povray.binaries.images/attachment/%3C44847377%40news.povray.org%3E/mainmodel1a.jpg?ttop=443866&toff=4450&preview=1)
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scott wrote:
> I almost gave up after seeing Rene's work! But it has given me inspiration
> to carry on with this project.
>
> I'm doing the main car in Blender, this is the first project I've ever done
> in Blender (well apart from playing around with cubes and things when I
> first got it). The wheels I did in Wings a while ago.
>
> Of course many things are still to be done on this car, doors, windows,
> lights, interior... There's probably about 12-18 hours work in there so
> far.
>
> If you are curious, the model has 2439 faces before subdivision.
>
Is it just me or are the dials facing backwards? Nice model, keep
up the good work.
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabber fr |
+---------------------------------+------------------------------+
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The secret of success is not to give up early, but to look to other's works,
judge them and to learn from them or to get inspired by them. Same with me.
those kind of shapes.
I try to find since months someone who can help me in creating a shape which
I cannot create on my own, but have not yet found someone who wants to help
me.
You two are really in a good position, because you can design those complex
shapes.
Best greetings,
Sven
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"Sven Littkowski" <sve### [at] jamaica-focus com> wrote in message
news:4484e649$1@news.povray.org...
> I try to find since months someone who can help me in creating a shape which
> I cannot create on my own, but have not yet found someone who wants to help
> me.
>
What is this shape that you cannot create?
--
-Nekar Xenos-
----------------------------------------
"The truth is out there..."
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news:4484e649$1@news.povray.org...
> I try to find since months someone who can help me in creating a shape
which
> I cannot create on my own, but have not yet found someone who wants to
help
> me.
>
Maybe you could ask this aviator by the wrecked plane?
"If you please, Sir, draw me a shape"
;-)
Marc
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>> I almost gave up after seeing Rene's work! But it has given me
>> inspiration to carry on with this project.
>>
>> I'm doing the main car in Blender, this is the first project I've
>> ever done in Blender (well apart from playing around with cubes
>> and things when I first got it). The wheels I did in Wings a
>> while ago.
>>
>> Of course many things are still to be done on this car, doors,
>> windows, lights, interior... There's probably about 12-18 hours
>> work in there so far.
>>
>> If you are curious, the model has 2439 faces before subdivision.
>>
> Is it just me or are the dials facing backwards? Nice model, keep
> up the good work.
I think what you are seeing is the holes for the rear lights, this is only
just the outer shell I haven't started on the interior yet.
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> The secret of success is not to give up early, but to look to
> other's works, judge them and to learn from them or to get inspired
> better than I am, if it comes to those kind of shapes.
>
> I try to find since months someone who can help me in creating a
> shape which I cannot create on my own, but have not yet found
> someone who wants to help me.
>
> You two are really in a good position, because you can design those
> complex shapes.
There are lots of pretty good tutorials for modelling cars. The technique
is basically the same for any polygon modeller. Googling for "car modelling
tutorial" is a good start.
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Hi everyone!
Not a car's shape mi waan, but a ship shape. If it would be a regula rship,
I could use a program like Free!Ship, but I need the hulk of an ancient
Roman galley. I am in maritime archaeology as one of my interests, I know
how the hulks look alike. But I just cannot do that with POV-Ray, due the
lack of knowledge.
Let me publish here some pictures I did, so everyone who possibly considers
to help me, can get some good ideas. Besides that, I can deliver many photos
and many more sketches of details. All sketches were been done by myself for
one of my websites or for render issues.
Greetings,
Sven
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Download 'Octeris2b.jpg' (337 KB)
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![11b.jpg](/povray.binaries.images/attachment/%3C4485d1c6%40news.povray.org%3E/11b.jpg?ttop=443866&toff=4450&preview=1)
Preview of image 'Octeris2b.jpg'
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It looks great so far, 12 hours well spent if you ask me. I think with the
lights/interior added then rendered with HDR this would look really great..
And I thought I was doing really well extruding a couple of boxes the other
day..
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"Sven Littkowski" <sve### [at] jamaica-focus com> wrote:
> Hi everyone!
>
> Not a car's shape mi waan, but a ship shape. If it would be a regula rship,
> I could use a program like Free!Ship, but I need the hulk of an ancient
> Roman galley. I am in maritime archaeology as one of my interests, I know
> how the hulks look alike. But I just cannot do that with POV-Ray, due the
> lack of knowledge.
>
Complex "organic" or curvy shapes are best created in an external modeling
program. POV itself has some excellent (if difficult to master) modeling
tools like isosurfaces and blobs, but when things get really difficult, I
usually go to a simple-to-use program like sPatch (free) of HamaPatch
(inexpensive.) These are "patch modelers" with excellent visual feedback,
which allow you to build practically any shape point-by-point. The models
can then be exported to POV-Ray--as either bicubic patches or triangle
meshes-- for texturing.
Ken W.
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