POV-Ray : Newsgroups : povray.binaries.images : no spherical-greebles Server Time
7 Aug 2024 07:13:35 EDT (-0400)
  no spherical-greebles (Message 1 to 7 of 7)  
From: Zeger Knaepen
Subject: no spherical-greebles
Date: 23 May 2006 13:50:44
Message: <44734b74@news.povray.org>
I decided to drop the spherical greebles in favour of the more general 
superellipsoidal-greebles :)

I'm not entirely happy with the lighting and the texture, and not even 
with the greebles itself, but I don't know how I could do it better than 
this :(

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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Attachments:
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Preview of image 'superellipsoidgreeble.jpg'
superellipsoidgreeble.jpg


 

From: dlm
Subject: Re: no spherical-greebles
Date: 23 May 2006 16:42:54
Message: <447373ce$3@news.povray.org>
That is impressive! Galacticultracruiser Brutus.

Now all we need are non-orthogonal greebles that float on the surface of a 
molten globule - sort of like proteins in the lipid sea of the plasma 
membrane. See e.g. http://www.hallym.ac.kr/~de1610/histology/cell-3.jpg for 
an inspirational picture.

DLM


"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
news:44734b74@news.povray.org...
I decided to drop the spherical greebles in favour of the more general 
superellipsoidal-greebles :)

I'm not entirely happy with the lighting and the texture, and not even with 
the greebles itself, but I don't know how I could do it better than this :(

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Sven Littkowski
Subject: Re: no spherical-greebles
Date: 23 May 2006 18:10:47
Message: <44738867$1@news.povray.org>
The worrying thing with me, Zeger, is, that I not only like your greebles a 
lot, but also that very supportive texture you have applied!
It partially looks like chrome or silver, but on the other side it also 
looks like burnt steel, smoky silver.

Do you mind to tell me/us what texture it is?

Besides that, I like that your texture can be applied to roundish surfaces. 
But the only logical error might be, here as well as on one of the 
previous-shown examples, that the greebles unlogically get smaller and 
smaller the more they come close to the left or right edge. It looks damn 
good this way, but I would expect the greebles to be in one consistant size. 
Example: The apartments (and persons within them) don't get smaller 
(shorter) the more the apartment houses are located to a 5 or 6-streets 
corner. Therefore, the greebles, as well, should consist their regular size.

But nevertheless, that ting here looks damn good!!! Seems it was given by 
the eons-old Gods to us mortal humans, right? What magic powers it may 
contain..?

Sven




"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag 
news:44734b74@news.povray.org...
I decided to drop the spherical greebles in favour of the more general 
superellipsoidal-greebles :)

I'm not entirely happy with the lighting and the texture, and not even with 
the greebles itself, but I don't know how I could do it better than this :(

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Zeger Knaepen
Subject: Re: no spherical-greebles
Date: 23 May 2006 18:27:01
Message: <44738c35$1@news.povray.org>
"dlm" <me### [at] addressinvalid> wrote in message 
news:447373ce$3@news.povray.org...
> That is impressive! Galacticultracruiser Brutus.

:)
 
> Now all we need are non-orthogonal greebles that float on the surface 
of a 
> molten globule - sort of like proteins in the lipid sea of the plasma 
> membrane. See e.g. 
http://www.hallym.ac.kr/~de1610/histology/cell-3.jpg for 
> an inspirational picture.

I think such kind of greebles would be distracting and only useful in 
closeup-views

don't know though :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Zeger Knaepen
Subject: Re: no spherical-greebles
Date: 23 May 2006 18:42:31
Message: <44738fd7@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:44738867$1@news.povray.org...
> The worrying thing with me, Zeger, is, that I not only like your 
greebles a 
> lot, but also that very supportive texture you have applied!

thank you :)

> It partially looks like chrome or silver, but on the other side it 
also 
> looks like burnt steel, smoky silver.

that's more or less the intention :)
 
> Do you mind to tell me/us what texture it is?

sure, see attachment

use as follows:

#declare Seed=seed(123); //seed-value for random translation of the 
texture
#declare BS=1; //Bump size of the texture
object {MyObject Metaal()}
 
> Besides that, I like that your texture can be applied to roundish 
surfaces. 

it can't, I had to turn off the normals or it just looked weird :(

> But the only logical error might be, here as well as on one of the 
> previous-shown examples, that the greebles unlogically get smaller and 

> smaller the more they come close to the left or right edge. It looks 
damn 
> good this way, but I would expect the greebles to be in one consistant 
size. 
> Example: The apartments (and persons within them) don't get smaller 
> (shorter) the more the apartment houses are located to a 5 or 
6-streets 
> corner. Therefore, the greebles, as well, should consist their regular 
size.

hmm, I don't know...
it's hard to subdivide a superellipsoid in another way :-/
 
cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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Attachments:
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From: Sven Littkowski
Subject: Re: no spherical-greebles
Date: 23 May 2006 21:14:47
Message: <4473b387@news.povray.org>
Hi Zeger,

I want to try out your textures, but they are macros. I created a box and 
added "texture { MetaalBol(1) }", which gives the error message
"No mathing } in 'texture', texture found instead".

How should I use the textures?

Greetings,

Sven




"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag 
news:44738fd7@news.povray.org...
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:44738867$1@news.povray.org...
> The worrying thing with me, Zeger, is, that I not only like your greebles 
> a
> lot, but also that very supportive texture you have applied!

thank you :)

> It partially looks like chrome or silver, but on the other side it also
> looks like burnt steel, smoky silver.

that's more or less the intention :)

> Do you mind to tell me/us what texture it is?

sure, see attachment

use as follows:

#declare Seed=seed(123); //seed-value for random translation of the texture
#declare BS=1; //Bump size of the texture
object {MyObject Metaal()}

> Besides that, I like that your texture can be applied to roundish 
> surfaces.

it can't, I had to turn off the normals or it just looked weird :(

> But the only logical error might be, here as well as on one of the
> previous-shown examples, that the greebles unlogically get smaller and
> smaller the more they come close to the left or right edge. It looks damn
> good this way, but I would expect the greebles to be in one consistant 
> size.
> Example: The apartments (and persons within them) don't get smaller
> (shorter) the more the apartment houses are located to a 5 or 6-streets
> corner. Therefore, the greebles, as well, should consist their regular 
> size.

hmm, I don't know...
it's hard to subdivide a superellipsoid in another way :-/

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Sven Littkowski
Subject: Re: no spherical-greebles
Date: 23 May 2006 22:19:42
Message: <4473c2be@news.povray.org>
Hi Zeger,

I have managed now to use your texture macro! But I had to add the following 
line to prevent other error messages:
"#declare Seed=seed(1)"

I believe you have declared a similar seed within your scene file (*.pov) 
and therefore it was missining within the include file, right?

Thanks for your file, it works out fine!

Sven


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