POV-Ray : Newsgroups : povray.binaries.images : no spherical-greebles : Re: no spherical-greebles Server Time
7 Aug 2024 05:19:07 EDT (-0400)
  Re: no spherical-greebles  
From: Zeger Knaepen
Date: 23 May 2006 18:42:31
Message: <44738fd7@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:44738867$1@news.povray.org...
> The worrying thing with me, Zeger, is, that I not only like your 
greebles a 
> lot, but also that very supportive texture you have applied!

thank you :)

> It partially looks like chrome or silver, but on the other side it 
also 
> looks like burnt steel, smoky silver.

that's more or less the intention :)
 
> Do you mind to tell me/us what texture it is?

sure, see attachment

use as follows:

#declare Seed=seed(123); //seed-value for random translation of the 
texture
#declare BS=1; //Bump size of the texture
object {MyObject Metaal()}
 
> Besides that, I like that your texture can be applied to roundish 
surfaces. 

it can't, I had to turn off the normals or it just looked weird :(

> But the only logical error might be, here as well as on one of the 
> previous-shown examples, that the greebles unlogically get smaller and 

> smaller the more they come close to the left or right edge. It looks 
damn 
> good this way, but I would expect the greebles to be in one consistant 
size. 
> Example: The apartments (and persons within them) don't get smaller 
> (shorter) the more the apartment houses are located to a 5 or 
6-streets 
> corner. Therefore, the greebles, as well, should consist their regular 
size.

hmm, I don't know...
it's hard to subdivide a superellipsoid in another way :-/
 
cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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