|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
When are you starting to build your first Battlestar Galactica?
Your greebles are so perfect, meanwhile, that they can make out of simple
shapes complete full detailed and - most important - very impressive
battleships!
Zeger, I have started to develop space guns for battleships, please see the
images inside the thread "SF: Preview 11+: Imperial Carrier". If you like,
you could have your macro adding them on top of the low cylinders of your
greeble. Let me know.
Greetings,
Sven
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:4470d03c@news.povray.org...
> When are you starting to build your first Battlestar Galactica?
oh, I'm having way too much fun creating the macros at the moment :)
Next stop: changing cylindrical greebles into conical greebles. After
that, it's time for spheres :)
oh, and I'll probably rewrite parts of the polygon-version, also using
triangles, so it'll render faster
> Your greebles are so perfect, meanwhile, that they can make out of
simple
> shapes complete full detailed and - most important - very impressive
> battleships!
:) thank you !
> Zeger, I have started to develop space guns for battleships, please
see the
> images inside the thread "SF: Preview 11+: Imperial Carrier". If you
like,
> you could have your macro adding them on top of the low cylinders of
your
> greeble. Let me know.
should be possible, but I think it would be better to have a seperate
(set of) macro(s) for doing things like that
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Slime" <fak### [at] emailaddress> wrote in message
news:4470cc30$1@news.povray.org...
> That's really good.
thank you!
> The texture is so fantastic, though, that I wonder how
> good the greebles would look without it.
well, I attached the source with the image, so you can try it out for
yourself :)
Actually, first I wanted to post a version without the texture, but
although it looked good (imho), it looks 10 times bigger with the
texture
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Stefan" <azy### [at] hotmailcom> wrote in message
news:4470b1e1@news.povray.org...
> That is very cool, man :)
tnx :)
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Zeger Knaepen wrote:
> I had to do this with a lot of triangles, because doing it with intersections of
> cylinders was way too slow.
>
> parse time: 17 seconds
> render time: 3 minutes 50 seconds
>
> Comments welcome :)
>
> (oh, I also attached an image made with the latest update of the
> polygon-greeble-macro :))
>
> cu!
>
Excellent work.
They could both pass as space ships already. The texture and lighting
really add to the feel of it.
How many different types of greeble are used?
Dave.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"David Brickell" <d.b### [at] nospamgmailcom> wrote in message
news:44714a83$1@news.povray.org...
> Excellent work.
>
> They could both pass as space ships already. The texture and lighting
> really add to the feel of it.
thank you :)
> How many different types of greeble are used?
well, every "greeble-cell" has up to 5 cylindrical components
(superellipsoids), up to 5 box-like components (triangle mesh), up to 5
horizontal tubes (also a mesh) and up to 5 vertical tubes (cylinders and
spheres).
that makes 4 types of greeble :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message
news:4470a2a3@news.povray.org...
>I had to do this with a lot of triangles, because doing it with
>intersections of cylinders was way too slow.
>
> parse time: 17 seconds
> render time: 3 minutes 50 seconds
>
> Comments welcome :)
>
> (oh, I also attached an image made with the latest update of the
> polygon-greeble-macro :))
Really, really nice work. I hope you don't mind if the community steals--
er, learns from... your techniques!
- How
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"How Camp" <hac### [at] gmailcom> wrote in message
news:4471a2a5$1@news.povray.org...
> Really, really nice work.
thank you :)
> I hope you don't mind if the community steals--
> er, learns from... your techniques!
In the contrary! that's why I also attached the source :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Best space ship type greebls I've seen. Nice.
--
to all the companies who wait until a large user base becomes
dependent on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> I had to do this with a lot of triangles, because doing it with intersections of
> cylinders was way too slow.
>
> parse time: 17 seconds
> render time: 3 minutes 50 seconds
>
> Comments welcome :)
>
> (oh, I also attached an image made with the latest update of the
> polygon-greeble-macro :))
>
> cu!
> --
They both look awesome! What is the CPU speed and amount of RAM for those
times?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|