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> Instead of using boxes, use prisms with linear_spline to make the letters.
> This will make it easier to clean up the 'N'.
Hmm... that could work.
> The 'S' could be done with a prism using bezier_spline to get both flat &
> curved surfaces
Nah. I'm already quite happy with the S.
> Beyond that, using photons & dispersion could make quite a difference.
> Radiosity won't have much effect on the 'glass' letters. Unless you plan to
> put more plain-coloured (not transparent or too reflective) objects in the
> scene it would be quicker to leave it out.
Quicker without radiosity, certinaly. But then the scene is vastly too
dark...
I was thinking about adding some photos.
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> Gaaarrhhh! What am I talking about?
>
> Just use the text{} object in Povray.
>
> Come to think of it, why aren't you using it?
Well, I was *planning* to bevel all the letters in 3D... but I never got
round to it. :-\
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> Ever considered using a text object?
Yes, but I *was* going to make all the edges curved. (In fact, I still
hope to. It's just that doing it requires about 12x as many objects...)
> That apart, you may want to intersect your leters with a box. It will
> help removing the extra edges on the "N".
Yeah, I think you might be right there. Either that or use a prism...
> Use a merge instead of an union for the "N" and "V" to remove those
> internal surfaces.
Already using merge.
> Try to change the camera position so that we can see the whole thing.
Technically, you already can. (I haven't moddled the remaining letters yet!)
> As is, radiosity looks like it's a waste of time.
Image is far too dark without it.
> Using photons can have a dramatic effect.
Yeah. As I say, the original plan was to curve all the corners. If I
manage to do that, photons are really gonna be good!
> Add some dispersion.
Sounds slow... LOL!
> Adding a faint coloration to the substance of your leters may help, use
> fade_color color fade_distance 4 to 10 times the thickness of the leters
> to keep it faint and fade_power some value to control it. It's place is
> in the interior{...} block.
Mmm, OK. I'll try that...
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Orchid XP v2 wrote:
> How can I make this look cool?
Use a fading light (fade_power 2) close to the text.
Make it an area light. Use photons.
Just those, and it will look a lot better.
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"Orchid XP v2" <voi### [at] devnull> wrote in message
news:446d7faf$1@news.povray.org...
>> Come to think of it, why aren't you using it?
>
> Well, I was *planning* to bevel all the letters in 3D... but I never got
> round to it. :-\
Hmm, doesn't Elefont bevel text for you?
http://www.armanisoft.ch/webdesign/elefont/Elefont.html
- How
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Orchid XP v2 nous apporta ses lumieres en ce 19/05/2006 04:22:
>> As is, radiosity looks like it's a waste of time.
>
>
> Image is far too dark without it.
>
You can simply increase the light value. If rgb 1 is to low, there is nothing that
prevent you from
using a larger value. If you have some media above the scene, try using extinction
with a value less
than 1.
--
Alain
-------------------------------------------------
I drive way too fast to worry about cholesterol.
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"How Camp" <hac### [at] gmailcom> wrote:
>
> "Orchid XP v2" <voi### [at] devnull> wrote in message
> news:446d7faf$1@news.povray.org...
>
>>> Come to think of it, why aren't you using it?
>>
>> Well, I was *planning* to bevel all the letters in 3D... but I never got
>> round to it. :-\
>
> Hmm, doesn't Elefont bevel text for you?
>
> http://www.armanisoft.ch/webdesign/elefont/Elefont.html
>
> - How
Fine if you're using windows :-)
Someone did post a macro a while back that would bevel any object,
I think it was done with a merge of many copies translated by a
set of equal length vectors in various (all) directions. The bigger
your set of vectors, the smoother the bevelling. Something like
that anyway.
--
Bill Hails
http://billhails.net/
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Orchid XP v2 <voi### [at] devnull> wrote:
> How can I make this look cool?
Photons. Lots of photons.
Dispersion. Use a value less than 1.0 for a physically incorrect and
totally cool effect.
> (Text = CSG. The S in particular was very hard; it involves 4 cylinders
> and 2 cubes. (?!) Lighting is radiosity (bluish) + 1 light sournce
> ("sun", yellowish). Hmm...)
The macro Beveled_Text() in shapes.inc is slow and leaves some distracting
artifacts, but it's available until you program (or borrow) something
better.
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"Bill Hails" <me### [at] billhailsnet> wrote in message
news:446edf68@news.povray.org...
> Fine if you're using windows :-)
Whoops, sorry!
> Someone did post a macro a while back that would bevel any object,
> I think it was done with a merge of many copies translated by a
> set of equal length vectors in various (all) directions. The bigger
> your set of vectors, the smoother the bevelling. Something like
> that anyway.
Ah, hmm. I think shapes.inc has a 'Bevelled_Text' macro. Is this what
you're talking about?
- How
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"How Camp" <hac### [at] gmailcom> wrote in message
news:4471a51f$1@news.povray.org...
> Ah, hmm. I think shapes.inc has a 'Bevelled_Text' macro. Is this what
> you're talking about?
Oh, never mind me. Cousin Ricky already mentioned this. serves me right
for not reading all the new posts first...
- How
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