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"Mike Williams" <nos### [at] econymdemoncouk> wrote:
> Inspired by the SOTW discussion of greebles.
Hey Mike, this looks really cool! Only one critique, however: how about
making all the textures dull, and not shiny? Seems to me that if something
was out in space long enough, even if started out shiny, eventually dust
particles (space dust)would make the surface dull.... or am I wrong? Maybe
I've just seen too many space flicks where the spaceships have a flat white
finish, and it always looked convincing.
Maybe some cylindrical sections would be doable?
I agree with Slime's plan for intersecting only a few objects for triangular
sections and leaving the objects which don't need to be intersected out of
the boolean operation. He's also right about intersection of groups taking
longer to compute than intersections of many individual objects.
Anyways, this looks good, and I look forward to seeing more!
~Sam
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"Mike Williams" <nos### [at] econymdemoncouk> wrote:
> Inspired by the SOTW discussion of greebles.
I know nothing about greebles, but to me it looks like a couple of
stretched-out Borg ships mating :)
--
Dan
GoofyGraffix.com
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"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:44643096$1@news.povray.org...
> SOTW.... ? Did I miss something? I cannot find any discussion on greebles
> in
> the POV-Ray ng's...
Greebles previously saw the LOD on this NG in 2004 coutesy of
Tom York
http://news.povray.org/web.41610916796e6d8c2ff34a90%40news.povray.org
and Roman Reiner last year
http://news.povray.org/web.43451e51558e2808acb032b40%40news.povray.org
The earliest POV reference I see is from Pete in August 2001
http://news.povray.org/5300.642T2750T13246151PeterC%40nym.alias.net
and
http://news.povray.org/16581.641T2197T13635666PeterC%40nym.alias.net
So there is a history.
I used google...
http://www.google.com/search?hl=en&lr=&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=site%3Anews.povray.org+greeble&btnG=Search
DLM
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> Several copies of the same greeble are translated to different
> locations, allowing the construction of repetitive patterns, so I can't
> pass down the information about the translations from the higher levels
> to the lower levels.
Well, each time you copy a CSG object POV-Ray makes a separate version of it
anyway, so you could pass the translation info down and do something like
intersection {
object {greeble[i] translate greebleoffset}
plane{clippingplane1}
plane{clippingplane2}
plane{clippingplane3}
}
- Slime
[ http://www.slimeland.com/ ]
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"dlm" <me### [at] addressinvalid> schreef in bericht
news:446562ef$1@news.povray.org...
>
> Greebles previously saw the LOD on this NG in 2004 coutesy of
> Tom York
> http://news.povray.org/web.41610916796e6d8c2ff34a90%40news.povray.org
> and Roman Reiner last year
> http://news.povray.org/web.43451e51558e2808acb032b40%40news.povray.org
> The earliest POV reference I see is from Pete in August 2001
> http://news.povray.org/5300.642T2750T13246151PeterC%40nym.alias.net
> and
> http://news.povray.org/16581.641T2197T13635666PeterC%40nym.alias.net
> So there is a history.
>
>
> I used google...
>
http://www.google.com/search?hl=en&lr=&safe=off&client=firefox-a&rls=org.moz
illa%3Aen-US%3Aofficial&q=site%3Anews.povray.org+greeble&btnG=Search
>
Indeed there is!!! Thanks a lot!
I just made a quick search in the ng's by Outlook Express, which gave no
results. Should have gone to Google of course :-)
Thomas
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Thanks, DLM,
for sharing these useful links again! I would be interested to see some of
your renders, because I think, someone who knows about Greebles must have
made SF (SciFi) images and other things related to Greebles.
Greetings,
Sven
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