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From: etrask
Subject: Re: A 360 view
Date: 24 Mar 2006 16:25:01
Message: <web.4424637f55fa38f8cb2bfb270@news.povray.org>
Ger <No.### [at] ThankYou> wrote:
> Don't know how to do that :)

In MegaPOV you'd just render the file like you did here, except you'd stick
+FH on the command line. You'd probably want to do something like
+ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
whatever you have it set as now.]

I'd suggest it, the picture is very cool!


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From: Paul Bourke
Subject: Re: A 360 view
Date: 25 Mar 2006 02:08:04
Message: <pdbNOSPAM-82B9C7.18075525032006@news.povray.org>
Nice panoramic render.
What is your plan for this, in particular would you be prepared to 
release the model? I ask because I'm working on projects that use
stereoscopic panoramic images
   http://astronomy.swin.edu.au/~pbourke/stereographics/stereopanoramic/
and presenting them in a full cylindrical stereoscopic environment
   http://astronomy.swin.edu.au/~pbourke/projection/cylinder/
I'm always on the lookout for models that would allow me to do various
tests. Yours would be an ideal model to render as a stereo pair of
panoramic images. For example, the panos I normally create are 8000
pixels across so models with high detail are better than simpler ones.
-- 
Paul Bourke
pdb(NOSPAM)swin.edu.au


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From: Jaime Vives Piqueres
Subject: Re: A 360 view
Date: 25 Mar 2006 04:00:14
Message: <4425069e@news.povray.org>
etrask wrote:
> In MegaPOV you'd just render the file like you did here, except you'd stick
> +FH on the command line. You'd probably want to do something like
> +ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
> whatever you have it set as now.]

   Well, just rendering the HDR is that easy, but obtaining an "usable" 
HDR, with a nice dynamic range, can easily take some hours tweaking the 
lights and radiosity brightness... but in this case the result should be 
worth the effort.

--
Jaime


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From: Ger
Subject: Re: A 360 view
Date: 25 Mar 2006 04:49:30
Message: <4425122a@news.povray.org>
Jaime Vives Piqueres wrote:

> etrask wrote:
>> In MegaPOV you'd just render the file like you did here, except you'd
>> stick +FH on the command line. You'd probably want to do something like
>> +ohdr_env.hdr also, so the file isn't output with a .bmp extension [or
>> whatever you have it set as now.]
> 
>    Well, just rendering the HDR is that easy, but obtaining an "usable"
> HDR, with a nice dynamic range, can easily take some hours tweaking the
> lights and radiosity brightness... but in this case the result should be
> worth the effort.
> 

I'll check it out, see if there is a MegaPov version for Linux, and see what
I can come up with.

> --
> Jaime

-- 
Ger


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From: Ger
Subject: Re: A 360 view
Date: 25 Mar 2006 04:52:11
Message: <442512cb@news.povray.org>
Paul Bourke wrote:

> Nice panoramic render.
Thanks
> What is your plan for this, 
First, make it complete again because I lost a few bits due to own
stupidity. 
Second, see how far I can take this into making it into a walkthru animation
(what was the original idea anyway)

> in particular would you be prepared to 
> release the model? 

Possibly, but distribution could become a problem because the total dataset,
including everything for the animation, is ~60Gb.

> I ask because I'm working on projects that use 
> stereoscopic panoramic images
>    http://astronomy.swin.edu.au/~pbourke/stereographics/stereopanoramic/
> and presenting them in a full cylindrical stereoscopic environment
>    http://astronomy.swin.edu.au/~pbourke/projection/cylinder/
> I'm always on the lookout for models that would allow me to do various
> tests. Yours would be an ideal model to render as a stereo pair of
> panoramic images. For example, the panos I normally create are 8000
> pixels across so models with high detail are better than simpler ones.

-- 
Ger


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From: Ger
Subject: Re: A 360 view
Date: 25 Mar 2006 04:58:57
Message: <44251461@news.povray.org>
Ger wrote:

> 
> Possibly, but distribution could become a problem because the total
> dataset, including everything for the animation, is ~60Gb.

typo  ~30Gb


-- 
Ger


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From: Thomas de Groot
Subject: Re: A 360 view
Date: 25 Mar 2006 10:46:46
Message: <442565e6@news.povray.org>
"Ger" <No.### [at] ThankYou> schreef in bericht
news:44251461@news.povray.org...
> Ger wrote:
>
> >
> > Possibly, but distribution could become a problem because the total
> > dataset, including everything for the animation, is ~60Gb.
>
> typo  ~30Gb
>
>
My goodness! That's pretty huge! Impressive!
You have there a complete museum, I guess, with all the exhibits, rooms,
etc?
...personnel too? ;-)

Thomas


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From: Ger
Subject: Re: A 360 view
Date: 25 Mar 2006 11:48:46
Message: <4425746e@news.povray.org>
Thomas de Groot wrote:

> 
> "Ger" <No.### [at] ThankYou> schreef in bericht
> news:44251461@news.povray.org...
>> Ger wrote:
>>
>> >
>> > Possibly, but distribution could become a problem because the total
>> > dataset, including everything for the animation, is ~60Gb.
>>
>> typo  ~30Gb
>>
>>
> My goodness! That's pretty huge! Impressive!
> You have there a complete museum, I guess, with all the exhibits, rooms,
> etc?

Some rooms, some outside stuff (trees and such) A few fountains and some
video displays. Oh and the globes are animated too


> ...personnel too? ;-)
> 

No people (yet)

> Thomas

-- 
Ger


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From: Bob H
Subject: Re: A 360 view
Date: 26 Mar 2006 22:54:47
Message: <44276207$1@news.povray.org>
A real pity it isn't possible to just go walking around in a POV scene.  ;)
That place makes me think of what a big mall in the Old World might be like.

Hopefully your full res rendering looks okay spherically projected, those 
things always require so many pixels to keep from breaking down visually.
Um, is it just me not seeing area lights?  :)


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From: Ger
Subject: Re: A 360 view
Date: 27 Mar 2006 03:45:54
Message: <4427a642@news.povray.org>
Bob H wrote:

> A real pity it isn't possible to just go walking around in a POV scene. 
> ;) That place makes me think of what a big mall in the Old World might be
> like.
> 
> Hopefully your full res rendering looks okay spherically projected, those
> things always require so many pixels to keep from breaking down visually.

I haven't tried that yet because for as far as I know one needs the full 180
degree view vertically. This one is less so you have a hole in the ceiling
and the floor.

> Um, is it just me not seeing area lights?  :)

You're right. No area lights. I started it with area lights and it took
about an hour before the first pixel would appear :) I still might give it
a try though.
-- 
Ger


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