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Now rendered in the full scene (took ~2 hours).
Just because Gail likes it so much. LOL!
Texture for the candle itself is:
texture
{
pigment {rgbt <0.95,0.95,1,0.9>}
finish
{
ambient 0
diffuse 0.55
reflection {0,0.2}
specular 0.6 roughness 0.008
}
normal {granite 0.1 scale 1*cm}
}
interior
{
ior 1.3
media {scattering {1, 1}}
}
(Candle is 20*cm tall - just to give you some idea.)
The beautiful colouring is due to the lighting. The candle is
(currently) a pointlight with a yellowish hue and quadratic fading.
There is also a blue light to the left of the camera, which floods most
of the scene.
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Attachments:
Download 'candle-ip-04+full.jpg' (130 KB)
Preview of image 'candle-ip-04+full.jpg'
![candle-ip-04+full.jpg](/povray.binaries.images/attachment/%3C4400324a%40news.povray.org%3E/candle-ip-04%2Bfull.jpg?ttop=441697&toff=4550&preview=1)
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That's very nice. Now, I have to ask, are you actually going to change that
flame at all?
~Steve~
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> That's very nice. Now, I have to ask, are you actually going to change
> that flame at all?
I'm running test renders as we speak...
I want to fix the flame as best I can (it's always going to look
rubbish), then I want to see if I can't make those ice crystals look
like (guess what!) ice crystals.
I don't think I have *time* left for much else.
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:4400497f$1@news.povray.org...
>> That's very nice. Now, I have to ask, are you actually going to change
>> that flame at all?
>
> I'm running test renders as we speak...
Cool! Can't wait to see it.
>
> I want to fix the flame as best I can (it's always going to look rubbish),
Well, if you get stuck, use that media flame I posted recently.
then I want to see if I can't make those ice crystals look
> like (guess what!) ice crystals.
>
> I don't think I have *time* left for much else.
Same here, I'm struggling now. Anyway, good luck!
~Steve~
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That looks almost too good for such a simple texture. Aptly named, too.
Could possibly be refrozen slush, too. LOL You're dealing with perceived
reality there, of course, and as most of us know that varies from person to
person.
I wonder what would happen if you scaled a second one slightly larger which
has a more frosty texture to create a kind of crust over it? I saw the
earlier photo of a snow candle, that's what made me think of that.
Bob H
"Orchid XP v2" <voi### [at] dev null> wrote in message
news:4400324a@news.povray.org...
>
> Texture for the candle itself is:
>
> texture
> {
> pigment {rgbt <0.95,0.95,1,0.9>}
> finish
> {
> ambient 0
> diffuse 0.55
> reflection {0,0.2}
> specular 0.6 roughness 0.008
> }
> normal {granite 0.1 scale 1*cm}
> }
> interior
> {
> ior 1.3
> media {scattering {1, 1}}
> }
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I think you are on the right track. It already looks quite good, imo.
Thomas
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