POV-Ray : Newsgroups : povray.binaries.images : Fire & Ice #2 [~130 KB] Server Time
7 Aug 2024 19:19:31 EDT (-0400)
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From: Gail Shaw
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 18 Feb 2006 03:20:40
Message: <43f6d8d8@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message
news:43f63a10$1@news.povray.org...
>
> You can get a similar effect using a powerful light source (e.g., a
> multi-billion-ton nuclear fision reactor like the Sun) through your own
> eyelids.

The sun is a fusion reactor, not fission

> Bringing this back on-topic... I presume this is the "subsurface
> scattering" everybody keeps babbling about?

Yup. You can also fake it pretty well with media. Is what I do with candles
any time I use them. Give the candle a slightly transparent texture then
fill it with scattering media. Is not that slow (scattering {1 rgb 1})


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From: Marc Jacquier
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 18 Feb 2006 04:11:40
Message: <43f6e4cc@news.povray.org>

news:43f6d8d8@news.povray.org...
> Yup. You can also fake it pretty well with media. Is what I do with
candles
> any time I use them. Give the candle a slightly transparent texture then
> fill it with scattering media. Is not that slow (scattering {1 rgb 1})
>

Nice
and nice flame too
You don't need hi samples do you?

Marc


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From: Gail Shaw
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 18 Feb 2006 07:04:12
Message: <43f70d3c@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:43f6e4cc@news.povray.org...
>
> Nice
> and nice flame too
> You don't need hi samples do you?
>
I haven't found so. It's a constant media, no fancy densities or anything

interior{
 media {
  scattering {1 rgb 1} // if you wnat more scattering, up the rgb value.
I've used anything from 0.5 to 5
 }
}

I have found sometimes you can put this into the candle object, sometimes
you need a second, slightly scaled down (identical surface problem)
with rgbf 1 and the media inside while the normal candle is hollow but with
no media


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