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Thanks for the comments on the skin, here's version 2. I think it's looking
good enough for the IRTC entry I'm working on now.
Next step, I need a crowd of people. So this was a technical test of loading
multiple models, to see if it killed render performance or memory usage.
After a bit of tweaking to share materials (but not meshes since eventually
everyone will be in a different pose) megapov's running in under 600MB out
of the 2 gigs in my PC, and the render time was only 55 minutes, which is
almost as fast as with only 1 guy, pov's so good with meshes :)
BTW, the shoe and belt materials haven't been touched yet, they're just what
poseray gave me, everything else has been worked on quite a lot, though I
think the hair needs more work.
Comments would be appreciated, particularly advice on handling such large
scenes.
--
Tek
http://evilsuperbrain.com
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Attachments:
Download 'suits.jpg' (313 KB)
Preview of image 'suits.jpg'
![suits.jpg](/povray.binaries.images/attachment/%3C43894634%40news.povray.org%3E/suits.jpg?ttop=443866&toff=4850&preview=1)
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I see they're 'tied' together :)
D
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:43894634@news.povray.org...
> Thanks for the comments on the skin, here's version 2. I think it's
> looking good enough for the IRTC entry I'm working on now.
>
> Next step, I need a crowd of people. So this was a technical test of
> loading multiple models, to see if it killed render performance or memory
> usage. After a bit of tweaking to share materials (but not meshes since
> eventually everyone will be in a different pose) megapov's running in
> under 600MB out of the 2 gigs in my PC, and the render time was only 55
> minutes, which is almost as fast as with only 1 guy, pov's so good with
> meshes :)
>
> BTW, the shoe and belt materials haven't been touched yet, they're just
> what poseray gave me, everything else has been worked on quite a lot,
> though I think the hair needs more work.
>
> Comments would be appreciated, particularly advice on handling such large
> scenes.
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Post a reply to this message
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From: Thomas de Groot
Subject: Re: cloned men in suits (skin WIP 2)
Date: 28 Nov 2005 03:36:56
Message: <438ac1a8@news.povray.org>
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"Tek" <tek### [at] evilsuperbrain com> schreef in bericht
news:43894634@news.povray.org...
> Thanks for the comments on the skin, here's version 2. I think it's
looking
> good enough for the IRTC entry I'm working on now.
>
> Next step, I need a crowd of people. So this was a technical test of
loading
> multiple models, to see if it killed render performance or memory usage.
> After a bit of tweaking to share materials (but not meshes since
eventually
> everyone will be in a different pose) megapov's running in under 600MB out
> of the 2 gigs in my PC, and the render time was only 55 minutes, which is
> almost as fast as with only 1 guy, pov's so good with meshes :)
>
> BTW, the shoe and belt materials haven't been touched yet, they're just
what
> poseray gave me, everything else has been worked on quite a lot, though I
> think the hair needs more work.
>
> Comments would be appreciated, particularly advice on handling such large
> scenes.
> --
> Tek
> http://evilsuperbrain.com
>
>
The skin is much much better! very realistic.
I am somewhat bothered, however, by the men's morphology. They appear to
have bodybuilt way too much (IMHO!), which gives them breasts (kind of). The
jackets should fall more amply across their chests anyway.
Thomas
Post a reply to this message
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"Tek" <tek### [at] evilsuperbrain com> wrote:
>
> Comments would be appreciated, particularly advice on handling such large
> scenes.
Skin is looking good on the face, but the hands look glossy & plastic.
I agree with Thomas on the physical build, unless this is a bodybuilders
convention they're overly robust. The posing is awkward too, particularly
shoulders and the curvature of the upper arms, since a suit should lay much
flatter. I find in Poser that using inverse kinetics is only good to move
the limbs into a basic position, but then turn it off and tweak the pose by
hand. Takes a bit longer, but really helps get a natural look. Rotate the
shoulder slightly forward and the upper arm in towards the body to
straighten the curve.
RG
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Yeah I totally agree with you about the body builder look, unfortunately
that just seems to be what shape these suits are that I bought from Daz. I
had a play with all the morphs and all I could get was bulging breast/pecs
or really fat guy breasts, nothing to actually make the shirt thinner. I
fear I may have to figure out how to edit the meshes myself...
Kind of frustrating paying for a model and not getting something that
handles all situations, but then it's my own fault for not doing everything
myself!
Oh, and one more thing, I made another variation of the guy in a more
interesting pose, with his jacket billowing so his chest is a little less
eye catching, and with a much more interesting face. You can him here:
http://evilsuperbrain.com/gallery/wip/index.php?image=grown_up1
And after doing that render I fixed the ties, but haven't got another shot
to show you...
Though I'm going to have to stop posting WIPs 'cause I now have the main
element of the scene and I'd like to hang onto the wow factor for when you
see it in the IRTC :) maybe I'll just post renders with that bit removed...
--
Tek
http://evilsuperbrain.com
"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:438ac1a8@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbrain com> schreef in bericht
> news:43894634@news.povray.org...
>> Thanks for the comments on the skin, here's version 2. I think it's
> looking
>> good enough for the IRTC entry I'm working on now.
>>
>> Next step, I need a crowd of people. So this was a technical test of
> loading
>> multiple models, to see if it killed render performance or memory usage.
>> After a bit of tweaking to share materials (but not meshes since
> eventually
>> everyone will be in a different pose) megapov's running in under 600MB
>> out
>> of the 2 gigs in my PC, and the render time was only 55 minutes, which is
>> almost as fast as with only 1 guy, pov's so good with meshes :)
>>
>> BTW, the shoe and belt materials haven't been touched yet, they're just
> what
>> poseray gave me, everything else has been worked on quite a lot, though I
>> think the hair needs more work.
>>
>> Comments would be appreciated, particularly advice on handling such large
>> scenes.
>> --
>> Tek
>> http://evilsuperbrain.com
>>
>>
> The skin is much much better! very realistic.
> I am somewhat bothered, however, by the men's morphology. They appear to
> have bodybuilt way too much (IMHO!), which gives them breasts (kind of).
> The
> jackets should fall more amply across their chests anyway.
>
> Thomas
>
>
Post a reply to this message
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"gonzo" <rgo### [at] lanset com> wrote in message
news:web.438b5cc3eeac60baa0c272b50@news.povray.org...
> Skin is looking good on the face, but the hands look glossy & plastic.
You're right... easily fixed :)
> I agree with Thomas on the physical build, unless this is a bodybuilders
> convention they're overly robust. The posing is awkward too, particularly
> shoulders and the curvature of the upper arms, since a suit should lay
> much
> flatter. I find in Poser that using inverse kinetics is only good to move
> the limbs into a basic position, but then turn it off and tweak the pose
> by
> hand. Takes a bit longer, but really helps get a natural look. Rotate the
> shoulder slightly forward and the upper arm in towards the body to
> straighten the curve.
Yeah his pose is not great, take a look at my reply to thomas for much
improved poses. Though now the identical left hand limp wrist is painfully
obvious. I'll fix it later...
Thanks for the help everyone! :)
--
Tek
http://evilsuperbrain.com
Post a reply to this message
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