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Christoph Hormann wrote:
> That's wrong. One full data set is exactly 3x86400x43200=11197440000
> bytes.
Yes, but the complete dataset has one set for each month, plus
topography plus bathymetry...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Christoph Hormann wrote:
> Just map it accordingly - using a mapping warp or manually using the
> f_th()/f_ph() functions:
Trying out the mapping warp on the texture to get a feel for the method,
but not sure how to make the image occupy a different sector of the
sphere... warp{spherical orientation z dist_exp 1} scale <-0.5,0.5,0.5>
rotate 90*x gives a segment from 90 degrees 'south' to the 'equator',
and 0 to 180 degrees 'west'...changing the rotation only changes the
position of that wedge, and I want to have the image occupy, for
instance, 0 degrees to 45 degrees north and 90 degrees to 135 degrees
west. The documentation doesn't seem to elaborate on this aspect.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Tim Cook wrote:
> Her's the Earth, looking at Australia.
>
>
> ------------------------------------------------------------------------
>
Ah, there it is!
Sebastian
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Wa ha, figured it out...use translate before the warp. :3
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Tim Cook <z99### [at] bellsouth net> wrote:
> Her's the Earth, looking at Australia.
Funny,
I'm going to leave the discussion topic a bit, but
just by chance I downloaded the 8km/pixel file of July before I read this
thread. And as all these Blue Marble pictures are Mercator projections, I
thought it was a good idea to...
Well, two continents one thought...
The original satellite image was more a _Black_ Marble to me, so I made it a
bit lighter (Photopaint).
But when I saw your image I thought: "Hey let's give the NZers a chance!",
and changed from my home coordinates:
// Latitude
//rotate 9.93948843330146 * y // East is Plus
// Longitude
//rotate -53.584204427898 * x // North is Minus
To the coords of Christchurch
rotate (-90 + 172.66) * y
rotate 43.5 * x
But anyway, I've got two questions:
These deep sea trenches west of Australia won't show up. Did you made them
afterwards?
And how did you do the athmosperic rim - a second sphere filled with media?
Yours,
Bu.
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Attachments:
Download 'nzers.jpg' (30 KB)
Preview of image 'nzers.jpg'
![nzers.jpg](/povray.binaries.images/attachment/%3Cweb.437a20d8f94adb4dd61e8c370%40news.povray.org%3E/nzers.jpg?preview=1)
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Burki wrote:
> I'm going to leave the discussion topic a bit, but
> just by chance I downloaded the 8km/pixel file of July before I read this
> thread. And as all these Blue Marble pictures are Mercator projections, I
> thought it was a good idea to...
They're not Mercator projections, they're spherical. (Mercator
projections are progressively distorted vertically as you approach the
poles, and approach infinity at the poles themselves.)
> But anyway, I've got two questions:
> These deep sea trenches west of Australia won't show up. Did you made them
> afterwards?
I made a second function of the bathymetric data and added that to the
earth isosurface, where the function with the topography is subtracted,
since they're two files each with a full 256 shades of grey and it's a
shame to not use that full amount by trying to combine the two images
into one, which would reduce the vertical resolution by half.
> And how did you do the athmosperic rim - a second sphere filled with media?
Yep. I outline the important particulars in my 'not oops' post dated
2005-11-10 08:53.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Among other things, Tim Cook saw fit to write:
> I made a second function of the bathymetric data and added that to the
> earth isosurface, where the function with the topography is subtracted,
> since they're two files each with a full 256 shades of grey and it's a
> shame to not use that full amount by trying to combine the two images
> into one, which would reduce the vertical resolution by half.
Some time ago, before this new Blue Marble appeared, I got a full
bathymetric and elevation data file frome somewhere (I don't remember the
URL or the resolution, but it was acceptable[*]). The original data was a
binary no-header 16-bit file, which I converted to pgm with some effort
(involving using sox for getting the correct byte ending), as at that time
POV-Ray didn't support reading 16-bit PNG files... This all goes to say
that you can in theory combine everything in a 16-bit file without losing
resolution, or even get the whole thing with higher resolution.
[*] I may have the file somewhere and could put it in a server if someone is
interested.
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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