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nearly finished the model of the araneus; still some texture issues, but
good enough for a new desktop image.
... dave
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> nearly finished the model of the araneus; still some texture issues, but
> good enough for a new desktop image.
>
> ... dave
>
> ------------------------------------------------------------------------
>
Brr..
There's no glass on the left side ;) ? (no caustic appear )
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zorglub wrote:
>
> Brr..
>
> There's no glass on the left side ;) ? (no caustic appear )
you've got me ;-)
i modelled the spectacles yesterday evening with the intention to make
it look like somebody lost it (damaged and twisted). But it came out to
clean (especially the texture) and I'd no patience (as always). The
basic idea was to place it in an environment with grass, stones, etc.
The main focus was the (now poseable) model of the spider. So as I'd
made it crawl over the spectacles I run several renders to test the
setup, and thought this mostly clean setup would make a good desktop
wallpaper.
But still it's a work in process .....
... dave
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David El Tom wrote:
> The main focus was the (now poseable) model of the spider. So as I'd
> made it crawl over the spectacles I run several renders to test the
> setup, and thought this mostly clean setup would make a good desktop
> wallpaper.
Spider'd better keep out of that caustic spot if it doesn't want to get
fried, hmm?
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Tim Cook wrote:
>
> Spider'd better keep out of that caustic spot if it doesn't want to get
> fried, hmm?
>
I can smell the burned chitin right away ... ;-)
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David El Tom wrote:
> nearly finished the model of the araneus; still some texture issues, but
> good enough for a new desktop image.
>
> ... dave
>
> ------------------------------------------------------------------------
>
You've gotten very far indeed with a very ambitious project. Nice idea
with the broken spectacles.
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> i modelled the spectacles yesterday evening with the intention to make
> it look like somebody lost it (damaged and twisted). But it came out to
> clean (especially the texture) and I'd no patience (as always). The
> basic idea was to place it in an environment with grass, stones, etc.
On the other hand, the spectacles could have just fallen. No doubt
caused by a reaction to the spider.
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David El Tom wrote:
> nearly finished the model of the araneus; still some texture issues, but
> good enough for a new desktop image.
Although the facets of the eyeglass model stand out to those who look
for these things...
Regards,
John
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David El Tom nous apporta ses lumieres en ce 2005-11-07 03:41:
> nearly finished the model of the araneus; still some texture issues, but
> good enough for a new desktop image.
>
> ... dave
>
> ------------------------------------------------------------------------
>
There are adaptive artefacts. Look at the triple pronged shadow of the leg and the
bright area
inside the same shadow. You probably need adaptive 3 or 4 with an area_light aray of
33*33 or maybe
65*65.
I like the cracked glass, very similar to some real life cracks I saw.
--
Alain
-------------------------------------------------
A true friend is someone who reaches for your hand
and touches your heart.
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thanks to all so far,
I like Skip's interpretation of the image as an result of an
arachnophbic reflex.
I'll make an updated version with all the minor corrections you all
proposed.
- adding the mising glass
- adding missing glass splinters
- improve the light setting (turn on adaptivety with higher grid
resolution for the area light)
In this context:
- does somebody have a good idea how to add something like patina at the
corners and the edges (and the part, where it touches the nose) of the
spectacle frame and would look a greenish patina convincing ??
- would it help realism to add some more grainy texture to the glass
were it is broken (right now it looks a little bit like slightly molten
ice) ??
... hope I'll catch my flight on thursday morning so
... dave
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