POV-Ray : Newsgroups : povray.binaries.images : araneus diamentus (wip 2) Server Time
8 Aug 2024 01:12:52 EDT (-0400)
  araneus diamentus (wip 2) (Message 1 to 3 of 3)  
From: David El Tom
Subject: araneus diamentus (wip 2)
Date: 1 Nov 2005 17:26:05
Message: <4367eb7d@news.povray.org>
Hi to all out there,

as always it took longer as expected for a follow up, but instead 
working with diffrent programs and scripts and converting mesh data 
forth and back again, I took a break to visit the blender-python-api 
docs and adapted my PERL script for placing things on a mesh as well as 
wrote a simple povray-export script for direct export of meshes into 
pov-code.
So basic modelling is still done in Wings3D, all the rest is done within 
Blender. (Beside of this I had to recompile Blender from scratch as the 
pre-compiled version refused to work with my version of python).

This is an intermediate version of a spider (species "araneus 
diamentus"/"Gartenkreuzspinne").
Still a lot todo, as the maps are not convincing enough, the hairs seem 
to be to small to be visible (actual there are thousands of them) and 
the modell is still not poseable.

plans for further improvments:
   - replace hair with somthing more noteable/visible
   - continue texture works
   - make it poseable
   - and finaly join it to the public

Memory consumption was moderate (roughly 60M`s, ~2h@3GHzP4/1GB) for this 
render as the hairs are included in the modell itself.


ehh, ..., by the way, ..., don't panic, it still can't move yet.

... dave


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From: Stefan Persson [azynkron]
Subject: Re: araneus diamentus (wip 2)
Date: 1 Nov 2005 20:04:23
Message: <43681097$1@news.povray.org>
Stop posting creepy things like that.. ;)

"David El Tom" <dav### [at] t-onlinede> wrote in message 
news:4367eb7d@news.povray.org...
> Hi to all out there,
>
> as always it took longer as expected for a follow up, but instead
> working with diffrent programs and scripts and converting mesh data
> forth and back again, I took a break to visit the blender-python-api
> docs and adapted my PERL script for placing things on a mesh as well as
> wrote a simple povray-export script for direct export of meshes into
> pov-code.
> So basic modelling is still done in Wings3D, all the rest is done within
> Blender. (Beside of this I had to recompile Blender from scratch as the
> pre-compiled version refused to work with my version of python).
>
> This is an intermediate version of a spider (species "araneus
> diamentus"/"Gartenkreuzspinne").
> Still a lot todo, as the maps are not convincing enough, the hairs seem
> to be to small to be visible (actual there are thousands of them) and
> the modell is still not poseable.
>
> plans for further improvments:
>   - replace hair with somthing more noteable/visible
>   - continue texture works
>   - make it poseable
>   - and finaly join it to the public
>
> Memory consumption was moderate (roughly 60M`s, ~2h@3GHzP4/1GB) for this
> render as the hairs are included in the modell itself.
>
>
> ehh, ..., by the way, ..., don't panic, it still can't move yet.
>
> ... dave
>
>
>


--------------------------------------------------------------------------------


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From: David El Tom
Subject: Re: araneus diamentus (wip 2)
Date: 3 Nov 2005 03:49:20
Message: <4369cf10@news.povray.org>
While the news server seemed to be down for a day or so I used the time 
for a updated version.
Almost the same, but hairs are now more visible.
Started also rigging, but this may take a while due to the thousands of 
hairs, which of cause should follow any motion.

... dave ...


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