![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi all!
During a break at work (which I spent in the emergency staircase of my movie
theatre, habit of the smoking co-workers and a place where my girlfriend is
allowed to sit with me) I took a snapshot of a corner there, cause I liked
the lighting. I recreated the corner (that's the way the windows are, very
stylish), but applied a more cozy environment. I plan on creating a couch or
a nice armchair to make this a habitable image. The backdrop was rendered...
Nah. It's a photo. The floor is a photo from a floor in our house.
I overdid the smoothing of the radiosity somewhat, which is way there are
artifacts in the dark corner above that one window. I'll work on that on the
next take.
Comments, suggestions?
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Post a reply to this message
Attachments:
Download 'windows.jpg' (35 KB)
Preview of image 'windows.jpg'
![windows.jpg](/povray.binaries.images/attachment/%3C4304d873%40news.povray.org%3E/windows.jpg?ttop=441697&toff=5000&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
message news:4304d873@news.povray.org...
> Hi all!
>
> During a break at work (which I spent in the emergency staircase of my
movie
> theatre, habit of the smoking co-workers and a place where my girlfriend
is
> allowed to sit with me) I took a snapshot of a corner there, cause I liked
> the lighting. I recreated the corner (that's the way the windows are, very
> stylish), but applied a more cozy environment. I plan on creating a couch
or
> a nice armchair to make this a habitable image. The backdrop was
rendered...
> Nah. It's a photo. The floor is a photo from a floor in our house.
>
> I overdid the smoothing of the radiosity somewhat, which is way there are
> artifacts in the dark corner above that one window. I'll work on that on
the
> next take.
>
> Comments, suggestions?
>
> Regards,
> Tim
>
no negative comments at all. i even think the one negative you pointed out
about the dark corner is just because you have looked at it a lot more than
us. i didn't even notice it.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> I plan on creating a couch or
> a nice armchair to make this a habitable image. The backdrop was rendered...
> Nah. It's a photo. The floor is a photo from a floor in our house.
If you would like a nice leather sofa, feel free to use this one:
http://www.onewhiteraven.com/povray_models/pages/image006.php
Wings3D model on request if you want to tweak the sagginess of the seats or
move the cushions.
Joanne
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> no negative comments at all. i even think the one negative you pointed out
> about the dark corner is just because you have looked at it a lot more
> than us. i didn't even notice it.
Same here - looks very clean and minimalistic (isn't that a -familiar word)
and I especially like the bright sunlight coming in the Window. Any HDR
there?
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> Same here - looks very clean and minimalistic (isn't that a -familiar
word)
> and I especially like the bright sunlight coming in the Window. Any HDR
> there?
Nope. A simple parallel light to simulate direct sunlight, and some
radiosity calculations for the soft lighting. I make use of the two-pass
technique, in the first pass (during radiosity gathering) the background
photo, floor-texture and windows are commented out of the scene, in the
second pass, they get inserted again. The background skysphere (hidden by
the photo) is just a bright blue, very similiar to the sky's color in the
photo, no clouds though.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> If you would like a nice leather sofa, feel free to use this one:
> http://www.onewhiteraven.com/povray_models/pages/image006.php
> Wings3D model on request if you want to tweak the sagginess of the seats
or
> move the cushions.
Thanks for the offer, but I plan on doing all the stuff myself. Just like I
script my own particle systems, water simulations and whatnot, I like to
model my own stuff (especially since I bought Silo, its just so much fun
:-).
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> no negative comments at all. i even think the one negative you pointed out
> about the dark corner is just because you have looked at it a lot more
than
> us. i didn't even notice it.
Thanks for the praise. :-)
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
>
> Nope. A simple parallel light to simulate direct sunlight, and some
> radiosity calculations for the soft lighting. I make use of the two-pass
> technique, in the first pass (during radiosity gathering) the background
> photo, floor-texture and windows are commented out of the scene, in the
> second pass, they get inserted again. The background skysphere (hidden by
> the photo) is just a bright blue, very similiar to the sky's color in the
> photo, no clouds though.
>
Very nice image. I'm currently trying to model our "house to be constructed
in the (hopefully) not so far future". Could you tell me how you did the
two-pass technique? What material do you use for your glass in the window?
Thanks a lot,
gert
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Very nice image!
I'm wondering what was the rendering time and what radiosity settings have
you used? The radiosity looks very well. My attempts were never so good,
though they've taken many hours to render.
Przemek
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Tim Nikias wrote:
>
> I overdid the smoothing of the radiosity somewhat, which is way there are
> artifacts in the dark corner above that one window. I'll work on that on the
> next take.
Very nice.
I worked on a somewhat similar scene setup recently (different
composition, no direct sunlight) but it was technically more ambitious
(rough floor tiling) and therefore i did not mange to get so smooth
diffuse lighting.
This is a really good example how smooth and appealing lighting in such
a scene can be done in POV-Ray with quite reasonable render times (care
to mention?)
And i think the lighting - despite not being highly accurate - is better
than in a lot of images of similar scenes done with commercial renderers.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |