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16 Nov 2024 17:22:09 EST (-0500)
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From: Bryan Valencia
Subject: Tunnel
Date: 1 Aug 2005 19:07:58
Message: <42eeab4e@news.povray.org>
I like this better and better.


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AtmosphericMedia2a.jpg


 

From: Bob Hughes
Subject: Re: Tunnel
Date: 1 Aug 2005 20:01:35
Message: <42eeb7df$1@news.povray.org>
Wow, this sure has changed since the first time I saw it. I really like the 
way only a few of the lights are on. Very contrasty now, too.

Not sure if you noticed on your monitor that there is a ladder rung artifact 
where the hatchway door is at, looks like either media sampling caused it, 
or maybe the area_light + media. My LCD screen shows it up easily when 
tilted.

I still think the sky (or whatever is above) should be brighter, since eyes 
would adjust to the darkness in this tunnel and the light beaming through 
the gratings would probably appear artificially intensified. Thing is, if 
that were done it would likely need an overglow added.

Bob


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From: Slime
Subject: Re: Tunnel
Date: 1 Aug 2005 23:03:37
Message: <42eee289$1@news.povray.org>
> I like this better and better.


Me too! Massive improvement over the original. The lighting is great. I
agree with Bob that the sky (and maybe the sun light source) still needs to
be brighter.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Bryan Valencia
Subject: Re: Tunnel
Date: 2 Aug 2005 00:12:15
Message: <42eef29f$1@news.povray.org>
so I increase the samples to get rid of that ladder effect?

"Slime" <fak### [at] emailaddress> wrote in message 
news:42eee289$1@news.povray.org...
>> I like this better and better.
>
>
> Me too! Massive improvement over the original. The lighting is great. I
> agree with Bob that the sky (and maybe the sun light source) still needs 
> to
> be brighter.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Slime
Subject: Re: Tunnel
Date: 2 Aug 2005 02:15:36
Message: <42ef0f88$1@news.povray.org>
> so I increase the samples to get rid of that ladder effect?

Worth a shot.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Bryan Valencia
Subject: Re: Tunnel
Date: 2 Aug 2005 10:20:01
Message: <42ef8111$1@news.povray.org>
the Samples was already set at 50,400, but I can bump that up again...


"Slime" <fak### [at] emailaddress> wrote in message
news:42ef0f88$1@news.povray.org...
> > so I increase the samples to get rid of that ladder effect?
>
> Worth a shot.
>
>  - Slime
>  [ http://www.slimeland.com/ ]
>
>


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From: Ross
Subject: Re: Tunnel
Date: 2 Aug 2005 13:02:14
Message: <42efa716$1@news.povray.org>
"Bryan Valencia" <pov### [at] spamgourmetcom> wrote in message
news:42eeab4e@news.povray.org...
> I like this better and better.
>
>
>

infinitely better than your original posting. nice progress!


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From: Slime
Subject: Re: Tunnel
Date: 2 Aug 2005 15:20:24
Message: <42efc778@news.povray.org>
> the Samples was already set at 50,400, but I can bump that up again...


If you're using sampling method 3 (the default), the 400 is irrelevant and
you can replace that with "samples 50".

 - Slime
 [ http://www.slimeland.com/ ]


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From: William Pokorny
Subject: Re: Tunnel
Date: 2 Aug 2005 21:00:00
Message: <web.42f0167bf03c7d14a175d1920@news.povray.org>
You should! Much, much improved from where you started.

"Bryan Valencia" <pov### [at] spamgourmetcom> wrote:
> I like this better and better.


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From: Bryan Valencia
Subject: Re: Tunnel (samples 100)
Date: 3 Aug 2005 15:37:40
Message: <42f11d04@news.povray.org>
This is with "samples 100"



"Slime" <fak### [at] emailaddress> wrote in message
news:42efc778@news.povray.org...
> > the Samples was already set at 50,400, but I can bump that up again...
>
>
> If you're using sampling method 3 (the default), the 400 is irrelevant and
> you can replace that with "samples 50".
>
>  - Slime
>  [ http://www.slimeland.com/ ]
>
>


Post a reply to this message


Attachments:
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Preview of image 'AtmosphericMedia2b.jpg'
AtmosphericMedia2b.jpg


 

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