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Three minimalistic images:
seascape, cityscape and landscape.
Base images were prepared in POV-Ray
and then processed by Pollock filter
from my collection of 3D POV-Ray
filters:
http://propro.ru/go/Wshop/tools/tools.html
Gena.
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Attachments:
Download 'sscape.jpg' (112 KB)
Preview of image 'sscape.jpg'
![sscape.jpg](/povray.binaries.images/attachment/%3C42e84789%40news.povray.org%3E/sscape.jpg?ttop=441697&toff=5050&preview=1)
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Attachments:
Download 'cscape.jpg' (76 KB)
Preview of image 'cscape.jpg'
![cscape.jpg](/povray.binaries.images/attachment/%3C42e847b6%40news.povray.org%3E/cscape.jpg?ttop=441697&toff=5050&preview=1)
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Attachments:
Download 'lscape.jpg' (98 KB)
Preview of image 'lscape.jpg'
![lscape.jpg](/povray.binaries.images/attachment/%3C42e847ec%40news.povray.org%3E/lscape.jpg?ttop=441697&toff=5050&preview=1)
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"Gena" <gen### [at] yahoo com> wrote in message
news:42e84748$1@news.povray.org...
> Three minimalistic images:
> seascape, cityscape and landscape.
> Base images were prepared in POV-Ray
> and then processed by Pollock filter
> from my collection of 3D POV-Ray
> filters:
> http://propro.ru/go/Wshop/tools/tools.html
>
> Gena.
Oh WOW!! I love these!!! Great work!
I have saved your URL for when I get home too, so I can take a good look at
it :)
Cheers Dre
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so, all these are post-processing, or something you do on the fly?
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Mienai wrote:
> so, all these are post-processing, or something you do on the fly?
All scenes were constructed in POV-Ray then resulting (base)
images/files were passed through my 3D filter which is actually
POV-Ray macro with eval_pigment function. That macro builds just
one blob object consisting lots of scaled sphere blob elements.
Each that element has a color corresponding to the color of the
base image in that position.
So, this is 3D post-processing and final image is a real 3D image
with one big blob object. Although it has a 2D look & feel :)
Gena.
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Among other things, Gena saw fit to write:
> All scenes were constructed in POV-Ray then resulting (base)
> images/files were passed through my 3D filter which is actually
> POV-Ray macro with eval_pigment function. That macro builds just
> one blob object consisting lots of scaled sphere blob elements.
> Each that element has a color corresponding to the color of the
> base image in that position.
>
> So, this is 3D post-processing and final image is a real 3D image
> with one big blob object. Although it has a 2D look & feel :)
That looks like something that should be possible with the latest
Inkscape...
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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Gena <gen### [at] yahoo com> wrote:
> Mienai wrote:
> > so, all these are post-processing, or something you do on the fly?
>
> All scenes were constructed in POV-Ray then resulting (base)
> images/files were passed through my 3D filter which is actually
> POV-Ray macro with eval_pigment function. That macro builds just
> one blob object consisting lots of scaled sphere blob elements.
> Each that element has a color corresponding to the color of the
> base image in that position.
>
> So, this is 3D post-processing and final image is a real 3D image
> with one big blob object. Although it has a 2D look & feel :)
>
> Gena.
Looks good and is a clever technique, I would say these are valid entries to
IRTC as they are not really post processed ie the final image is generated
by POV-Ray. The problem is a lot of people would wrongly mark them down if
they did not read/understand the technique.
Do you have to use more than one blob? I thought the upper limit on blobs
was 255 components?
Sean
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s.day wrote:
> Do you have to use more than one blob? I thought the upper limit on blobs
> was 255 components?
I don't know if there is a limit for blob elements in one blob.
But it's certainly more than 255 elements.
Also playing with this technique I found that when I increased
the number of elements in blob to some number POV-Ray 3.6 and
Mega-POV crashes with "out of memory" message. As far as I
remember it crashes in eval_pigment function. Only 3.7 beta
doesn't crash in such situation.
Gena.
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