POV-Ray : Newsgroups : povray.binaries.images : Wine Server Time
8 Aug 2024 14:20:51 EDT (-0400)
  Wine (Message 1 to 6 of 6)  
From: Ralf Jonas
Subject: Wine
Date: 6 Jul 2005 12:05:07
Message: <op.sth1g5tf029eka@laptop>
Hi,

I was just playing around with some transparent items when I got the idea  
to this scene. Any comments welcome.
The shadows on the table are from the tree to the right, and the hedge  
consists of only one tree in different angles.

Ralf


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From: Josh
Subject: Re: Wine
Date: 7 Jul 2005 04:22:39
Message: <42cce64f$1@news.povray.org>
Real Good.  Nice Layout.

I think you need to lower the "ambient" setting on the table texture. 
Although there is a shadow, it dosn't appear any darker, it you see what I 
mean.  Have you actually specified an Ambient setting for it, or left it at 
default?


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From: Ross
Subject: Re: Wine
Date: 7 Jul 2005 10:48:18
Message: <42cd40b2$1@news.povray.org>
"Josh" <s### [at] acom> wrote in message news:42cce64f$1@news.povray.org...
> Real Good.  Nice Layout.
>
> I think you need to lower the "ambient" setting on the table texture.
> Although there is a shadow, it dosn't appear any darker, it you see what I
> mean.  Have you actually specified an Ambient setting for it, or left it
at
> default?
>
>

I agree, the scene looks good except the lighting. it all looks too flat. i
would get rid of all ambient values, and set abient_color in the global
settings to rgb <0,0,0>.


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From: Ralf Jonas
Subject: Re: Wine
Date: 8 Jul 2005 03:55:43
Message: <op.stk4a8rf029eka@hennes03>
Hi,

thanks for your replies.

>> I think you need to lower the "ambient" setting on the table texture.
>> Although there is a shadow, it dosn't appear any darker, it you see  
>> what I mean.  Have you actually specified an Ambient setting for it,or  
>> left it at default?

The table has only "pigment {color Gray80}".
I just added an ambient 0.0 and started rendering again.

> I agree, the scene looks good except the lighting. it all looks too  
> flat. i would get rid of all ambient values, and set abient_color inthe  
> global settings to rgb <0,0,0>.

I only set some ambient attributes for the wine glasses (0.2) and one
for the sky_sphere (ambient 1).
I used no radiosity and only two light sources high above:

light_source {
   <500, 500, 500>
   color White
}

light_source {
   <500, 500, -500>
   color Gray20
   shadowless
}

The first one respresents the sun, the second the brightness of
the sky. Perhaps I should give an area light a try?

Ahh, and I see, I copied this statement from the skeleton too:

global_settings {
	assumed_gamma 1.0
}

Is this correct for this scene?

Greetings
   Ralf


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From: Josh
Subject: Re: Wine
Date: 8 Jul 2005 12:08:24
Message: <42cea4f8$1@news.povray.org>
if you will to try it I'd suggest explicitly setting "ambient 0" in one 
texture at a time and rendering.  That way you'll see the effect 
progressively and get a real good feel for the effect it has.

Definitely give an area light a go, they make a real difference.  I usually 
build the model with a standard point light and put in an area light when 
I'm close to the final render.  The Area Light makes the scene!


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From: Orchid XP v2
Subject: Re: Wine
Date: 9 Jul 2005 06:17:24
Message: <42cfa434$1@news.povray.org>
You know you've been using Linx too long when...


...somebody posts a picture of an alcoholic beverage, and you were 
expecting a screenshot of M$ Word running under KDE. :-|


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