POV-Ray : Newsgroups : povray.binaries.images : er...fishing for some help [70 Kb] Server Time
8 Aug 2024 16:18:30 EDT (-0400)
  er...fishing for some help [70 Kb] (Message 11 to 15 of 15)  
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From: Dave Sproson
Subject: Re: er...fishing for some help [40 Kb]
Date: 7 Jul 2005 17:56:27
Message: <42cda50b$1@news.povray.org>
Looks good, my only comments would be:

1) Sharks generally have small pupils; I think you've got too much black 
in the eye here, and

2) I believe the inside of a shark's mouth is white/grey rather than pink.

Great work!

Dave.


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From: Jim Charter
Subject: Re: er...fishing for some help [40 Kb]
Date: 7 Jul 2005 20:45:18
Message: <42cdcc9e$1@news.povray.org>
Dave Sproson wrote:
> Looks good, my only comments would be:
> 
> 1) Sharks generally have small pupils; I think you've got too much black 
> in the eye here, and

Yes the eye needs much more detail, right now its just a sort of button 
on the surface with four of the polys textured black.  The pupil 
probably is too big although I must say, the appearance of its relative 
bigness seems to depand alot on the texturing of it and the cornea.  I 
slight shift in reflectivity for instance and change that whole perception.

> 
> 2) I believe the inside of a shark's mouth is white/grey rather than pink.
> 

LOL, yes I had that pink texture for the inside of the mouth as a sort 
of place holder then forgot about it.  All I did was move the spot light 
just a little closer to the camera location and suddenly, the pick 
caught the light and... it's a cartoon mouth.  That "cartoonish" problem 
as been hounding this project from the start.  I think that any time the 
level of detail becomes generalized there is a tendency to see it as a 
cartoon.  That and there is the bizarre grimace of a shark's mouth 
anyway.  In one way I look forward to the problem.  The shark's maw 
hold's famous fascination and I want to examine it in more detail.  But 
modelling details on the inside area of a mesh can be exasperating too.

> Great work!
>

Thanks.  I feel that the next pass will really make or break it.


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From: Jim Charter
Subject: update: essence of shark [29 Kb]
Date: 10 Jul 2005 20:25:51
Message: <42d1bc8f@news.povray.org>
I stripped away the eyes, gills, and teeth and sought again, basic shark 
shape. I did this test render with the same camera and lighting from my 
scene, but with the model rotated to get a profile look.  To my surprise 
I found that the shark was framed exactly.  I liked the effect so 
thought I'd share.


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Attachments:
Download 'img.00057.jpg' (29 KB)

Preview of image 'img.00057.jpg'
img.00057.jpg


 

From: Rene Bui
Subject: Re: er...fishing for some help [70 Kb]
Date: 11 Jul 2005 09:40:01
Message: <web.42d2761dabe3fcaa2b8773610@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> I stripped away the eyes, gills, and teeth and sought again, basic shark
> shape. I did this test render with the same camera and lighting from my
> scene, but with the model rotated to get a profile look.  To my surprise
> I found that the shark was framed exactly.  I liked the effect so
> thought I'd share.


perfect  ! just one thing : maybe the nose could be a little bit more
rounded. maybe..

Rene
http://rene.bui.free.fr - online portfolio


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From: Jim Charter
Subject: Re: er...fishing for some help [70 Kb]
Date: 11 Jul 2005 16:28:55
Message: <42d2d687@news.povray.org>
Rene Bui wrote:
> Jim Charter <jrc### [at] msncom> wrote:
> 
>>I stripped away the eyes, gills, and teeth and sought again, basic shark
>>shape. I did this test render with the same camera and lighting from my
>>scene, but with the model rotated to get a profile look.  To my surprise
>>I found that the shark was framed exactly.  I liked the effect so
>>thought I'd share.
> 
> 
> 
> perfect  ! just one thing : maybe the nose could be a little bit more
> rounded. maybe..
> 
thanks for the support, yeah I have to analyze the nose and the whole 
head actually when I put jaws, nostrils, eyes and gills back in.


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