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Looks good, my only comments would be:
1) Sharks generally have small pupils; I think you've got too much black
in the eye here, and
2) I believe the inside of a shark's mouth is white/grey rather than pink.
Great work!
Dave.
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Dave Sproson wrote:
> Looks good, my only comments would be:
>
> 1) Sharks generally have small pupils; I think you've got too much black
> in the eye here, and
Yes the eye needs much more detail, right now its just a sort of button
on the surface with four of the polys textured black. The pupil
probably is too big although I must say, the appearance of its relative
bigness seems to depand alot on the texturing of it and the cornea. I
slight shift in reflectivity for instance and change that whole perception.
>
> 2) I believe the inside of a shark's mouth is white/grey rather than pink.
>
LOL, yes I had that pink texture for the inside of the mouth as a sort
of place holder then forgot about it. All I did was move the spot light
just a little closer to the camera location and suddenly, the pick
caught the light and... it's a cartoon mouth. That "cartoonish" problem
as been hounding this project from the start. I think that any time the
level of detail becomes generalized there is a tendency to see it as a
cartoon. That and there is the bizarre grimace of a shark's mouth
anyway. In one way I look forward to the problem. The shark's maw
hold's famous fascination and I want to examine it in more detail. But
modelling details on the inside area of a mesh can be exasperating too.
> Great work!
>
Thanks. I feel that the next pass will really make or break it.
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I stripped away the eyes, gills, and teeth and sought again, basic shark
shape. I did this test render with the same camera and lighting from my
scene, but with the model rotated to get a profile look. To my surprise
I found that the shark was framed exactly. I liked the effect so
thought I'd share.
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Attachments:
Download 'img.00057.jpg' (29 KB)
Preview of image 'img.00057.jpg'
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Jim Charter <jrc### [at] msncom> wrote:
> I stripped away the eyes, gills, and teeth and sought again, basic shark
> shape. I did this test render with the same camera and lighting from my
> scene, but with the model rotated to get a profile look. To my surprise
> I found that the shark was framed exactly. I liked the effect so
> thought I'd share.
perfect ! just one thing : maybe the nose could be a little bit more
rounded. maybe..
Rene
http://rene.bui.free.fr - online portfolio
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Rene Bui wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
>>I stripped away the eyes, gills, and teeth and sought again, basic shark
>>shape. I did this test render with the same camera and lighting from my
>>scene, but with the model rotated to get a profile look. To my surprise
>>I found that the shark was framed exactly. I liked the effect so
>>thought I'd share.
>
>
>
> perfect ! just one thing : maybe the nose could be a little bit more
> rounded. maybe..
>
thanks for the support, yeah I have to analyze the nose and the whole
head actually when I put jaws, nostrils, eyes and gills back in.
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