POV-Ray : Newsgroups : povray.binaries.images : Media and cubes Server Time
8 Aug 2024 18:20:22 EDT (-0400)
  Media and cubes (Message 1 to 4 of 4)  
From: Slime
Subject: Media and cubes
Date: 8 Jun 2005 00:13:07
Message: <42a67053$1@news.povray.org>
This is one of six images which I'll be using for a background cube in a
game I'm making. I'm just sharing it because I thought it looked nice.

(scattering media + 4 area lights + reflective rounded boxes)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Orchid XP v2
Subject: Re: Media and cubes
Date: 8 Jun 2005 14:40:46
Message: <42a73bae@news.povray.org>
That is, in fact, rather neat!


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From: roelof
Subject: Re: Media and cubes
Date: 8 Jun 2005 15:40:00
Message: <web.42a748ae9a914d53a8399d8d0@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:
> This is one of six images which I'll be using for a background cube in a
> game I'm making. I'm just sharing it because I thought it looked nice.
>
> (scattering media + 4 area lights + reflective rounded boxes)
>
>  - Slime
>  [ http://www.slimeland.com/ ]

that looks great very nice, but just one thing you could use a
superelipsipod ;)
instead of rounded boxes.

roelof


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From: Slime
Subject: Re: Media and cubes
Date: 9 Jun 2005 23:17:33
Message: <42a9064d$1@news.povray.org>
> that looks great very nice, but just one thing you could use a
> superelipsipod ;)
> instead of rounded boxes.

True. I originally started with superellipsoids, but then tried
experimenting with other shapes like boxes and spheres. I was using rounded
boxes when I got the texture the way I liked it and never tried going back.
It would probably smooth out the reflections but it's too late now. =)

 - Slime
 [ http://www.slimeland.com/ ]


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