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Ok, this is it.
How do I brighten this image up like a sunny day? Is it to do with my
global settings?
#version 3.5;
global_settings {assumed_gamma .6 max_trace_level 10}
~Steve~
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news:429deaf1@news.povray.org...
> Ok, this is it.
>
Nice subject though wind astern is not the funniest/fastest direction (I
prefer sidewind). the strings are loose and short
> How do I brighten this image up like a sunny day? Is it to do with my
> global settings?
I use to set the (sun) light color at 1.5 or 1.8.
Put no_shadow to your clouds might help too
Marc
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St. wrote:
> Ok, this is it.
>
> How do I brighten this image up like a sunny day?
Just need more contrast.
Try upping the light.
Try #default{finish{ambient 0}}.
Try sphere{CamLoc,.0001 pigment{rgbt <.5.5.5,2>}}
Try dimming whatever fill light is lighting your shadows
-Shay
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St. nous apporta ses lumieres en ce 2005-06-01 13:03:
> Ok, this is it.
>
> How do I brighten this image up like a sunny day? Is it to do with my
> global settings?
>
> #version 3.5;
>
> global_settings {assumed_gamma .6 max_trace_level 10}
>
>
> ~Steve~
>
>
>
> ------------------------------------------------------------------------
>
The traces left by the wheels are missing! Where is the shadow under the buggy?
You may have to much ambient, try something less than the default of 0.1.
A low value for the assumed_gamma can wash out contrasts and shadows, try 1 or a
little more.
Alain
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Scenes in direct sunlight have very harsh and rather dark shadows. These
will add contrast to your scene. Light the scene by one strong light and
maybe a weak fill at some places. Also, make sure to use a slightly
yelowish light instead of pure white.
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"Alain" <ele### [at] netscape net> wrote in message
news:429e63fc@news.povray.org...
> St. nous apporta ses lumieres en ce 2005-06-01 13:03:
>> Ok, this is it.
> The traces left by the wheels are missing!
I haven't got that far yet! ;)
Btw, you do know that this buggy is about 3 feet off the ground?
> Where is the shadow under the buggy?
It's there, but contrasted out of all recognition. Washed out, in other
words... :o/
> You may have to much ambient, try something less than the default of 0.1.
> A low value for the assumed_gamma can wash out contrasts and shadows, try
> 1 or a little more.
Playing around with this right now. Thanks.
~Steve~
>
> Alain
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"Shay" <dd### [at] dd dd> wrote in message news:429e2183$1@news.povray.org...
> St. wrote:
>> Ok, this is it.
>>
>> How do I brighten this image up like a sunny day?
>
> Just need more contrast.
Yes, definately.
>
> Try upping the light.
> Try #default{finish{ambient 0}}.
> Try sphere{CamLoc,.0001 pigment{rgbt <.5.5.5,2>}}
> Try dimming whatever fill light is lighting your shadows
That last one is the problem, I think. Thanks Shay, I'm playing around
with these right now, but what does that CamLoc thing literally do?
~Steve~
>
> -Shay
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"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:429df1b3$1@news.povray.org...
>
> news:429deaf1@news.povray.org...
>> Ok, this is it.
>>
> Nice subject though wind astern is not the funniest/fastest direction (I
> prefer sidewind).
You've done this Marc? That's cool. I'd love a go at it, not as a serious
sporting hobby, but a quick ten minute sprint down a loooong clear beach
would be fun - that would do me for life, I think... ;)
When you say a 'sidewind', do you mean at an angle of around 22 degrees?
This would make sense to me.
Another thing; are you guys strapped in at all? From the images I found on
Google, I couldn't make out if they were strapped in or not.
the strings are loose and short
>> How do I brighten this image up like a sunny day? Is it to do with my
>> global settings?
> I use to set the (sun) light color at 1.5 or 1.8.
I'm giving this a go right now.
> Put no_shadow to your clouds might help too
And this too. Thanks.
~Steve~
>
> Marc
>
>
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"Lenx" <nomail@nomail> wrote in message
news:web.429f50932fe2978c2c19403f0@news.povray.org...
> Scenes in direct sunlight have very harsh and rather dark shadows. These
> will add contrast to your scene. Light the scene by one strong light and
> maybe a weak fill at some places. Also, make sure to use a slightly
> yelowish light instead of pure white.
>
And I'm giving this a try too. Thank you.
~Steve~
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St. wrote:
>
> That last one is the problem, I think. Thanks Shay, I'm playing
> around with these right now, but what does that CamLoc thing
> literally do?
>
'CamLoc' was just my abbreviation for Camera Location. The contrast of a
scene can be strengthened by adding a small sphere around the camera
with a gray color and transmit > 1. I think Rune was the first to try this.
-Shay
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