POV-Ray : Newsgroups : povray.binaries.images : [52 Kb] Server Time
8 Aug 2024 20:26:08 EDT (-0400)
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From: Jim Charter
Subject: Re: [52 Kb]
Date: 1 Jun 2005 16:09:21
Message: <429e15f1@news.povray.org>
Shay wrote:
> 
> Very nice. 

Thanks.

I have always loved these kinds of "fractals" (not sure if
> that's accurate) which change element aspect ratio due to a consistent 
> wall thickness. I remember writing my name on graph paper as a kid and 
> tracing a spiral around while the outline became closer to a rectangle 
> with each pass.

I used to do that stuff obsessively.

The macro is not really to the point that it would support much 
automation, but many of the basic components are there.  The manual 
needs right now include the adjustments in the z direction and avoiding 
sequences of primitives that wouldn't make sense, or scaling of 
sequences that wouldn't make sense. For instance there are concave 
quarter and half-round surfaces.  Also, randomly deflecting the course 
of events to subdivide the rectangle into multiples would be a 
significant effort for me at this point, thought automating those other 
things I could probably do more easily. I may get the automation bug yet.

The intriquing thing for me is imagining all the "clever" possibilities 
that the frame theme can take me in, then seeing what mundanely happens 
when I actually do one.  Again, the course of events, and the influences 
that deflect it.


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From: Shay
Subject: Re: [52 Kb]
Date: 1 Jun 2005 16:41:35
Message: <429e1d7f$1@news.povray.org>
Jim Charter wrote:
> 
> I used to do that stuff obsessively.

Did somebody say 'obsessive'?

> 
> The intriquing thing for me is imagining all the "clever"
> possibilities that the frame theme can take me in, then
> seeing what mundanely happens when I actually do one. Again,
> the course of events, and the influences that deflect it.

My game is to start and end with the same aspect ratio after several 
reductions. Requires a bit more trickery than you might assume to do so 
while making the pattern attractive and "honest". I did a lot of those 
experimenting with fence and door patterns for my pagoda render. Ended 
up just using "straight" fence and door construction and rendering the 
patterns by themselves.

  -Shay


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