Jim Charter wrote:
>
> I used to do that stuff obsessively.
Did somebody say 'obsessive'?
>
> The intriquing thing for me is imagining all the "clever"
> possibilities that the frame theme can take me in, then
> seeing what mundanely happens when I actually do one. Again,
> the course of events, and the influences that deflect it.
My game is to start and end with the same aspect ratio after several
reductions. Requires a bit more trickery than you might assume to do so
while making the pattern attractive and "honest". I did a lot of those
experimenting with fence and door patterns for my pagoda render. Ended
up just using "straight" fence and door construction and rendering the
patterns by themselves.
-Shay
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