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4 May 2024 12:18:27 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 05:11:46
Message: <42734bd2$1@news.povray.org>
Christoph Hormann wrote:
> So it is supposed to be a German 'Autobahn'

   Not really, but many of the reference pics I found on the net were
from the German autobahn, and being an old Kraftwerk fan, the title for
the scene was clear.

> - a few notes on realism there:
> 
> - the white strip at the outer (right) side of the road seperating it
>  from the 'Standstreifen' usually is much broader than the other 
> interrupted strips.

   Yes, and not only in Germany. I'm still using the first material_map I
painted to test the technique. I'm planing to create a better version
with another POV scene instead painting it: I'm really bad hand painting
the little details...

> - those white (plastic) posts on the side of the road have the black
>  strip at the top going upward from inner to outer side.

   That object was also a quick placeholder... but thanks for pointing
that it looks too fake.

> - the trees are quite large and no german road authority would allow
>  such large and old trees to grow that near to a highway. ;-)

   Yes, I think I exaggerated the size perhaps a bit... :)

> Apart from that great image of course.

   Thanks!

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 05:25:36
Message: <42734f10$1@news.povray.org>
Sylvain wrote:
> This is really amazing !

   Thanks!

> Maybe a hitch-hicker on the side of the road or some out of place 
> animal would give the picture a feeling of loneliness...
> And perhaps some birds on the power cables ?

   These are good suggestions, and actually, I didn't even think on many 
of them... I like specially the birds idea: it should not be that hard 
to create some silhouettes with Wings3D.

> Aren't the sign and power cables shadows a bit too sharp ? 

   Yes, Darren and others also pointed it out... but I forgot to tell 
this was only a WIP.

> One could almost hear the cars passing by... 

   I recommend using "Autobahn" by Kraftwerk as background music for 
this scene, of course.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 05:29:50
Message: <4273500e$1@news.povray.org>
Zeger Knaepen wrote:
> Well, for something like that, it's not that hard: the road can be just a plane
> with the image projection_map'ed onto it:

   That's very interesting, and should have an use also for other 
experiments on my to-do list. I always wondered how this was done, but 
never would have figured it out myself... many thanks!

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 05:35:47
Message: <42735173$1@news.povray.org>
Jim Charter wrote:
> That is the sense of detail that is barely perceptible and therefore 
> puzzling to the mind.  I try to identify the nature the structure of 
> what appears to be a distant span of some sort.

   Well, there is a barely modeled tunnel crossing a simple dome-like
hill. Just to give the impression that there is something...

--
Jaime


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From: Marc Jacquier
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 07:45:06
Message: <42736fc2@news.povray.org>

de news:4271e0f3@news.povray.org...
> Still playing with my Wings3D cars... truck donations accepted! :)
>
> --
> Jaime
>
>
Hey Jaime!
Don't you know what happens to the guys who post photographs here?
They are poured molten tar on them, covered whith feathers, tied on a
rail.....

Now I stop kidding. Thats fantastic!!
The only critics I can do have yet be done: sharp shadows, blue signs too
clean.
And tree trunks slightly too gnarled (end trees too tall and close to the
road)

But WOW I can smell more or less well burned gaz , heated oil and tyres (I
think I'll go too the seaside to clean up my lungs lol)

Regards

Marc


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From: Zeger Knaepen
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 07:45:37
Message: <42736fe1$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:4273500e$1@news.povray.org...
> Zeger Knaepen wrote:
> > Well, for something like that, it's not that hard: the road can be just a
plane
> > with the image projection_map'ed onto it:
>
>    That's very interesting, and should have an use also for other
> experiments on my to-do list. I always wondered how this was done, but
> never would have figured it out myself... many thanks!

no problem :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Marc Jacquier
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 07:48:55
Message: <427370a7@news.povray.org>

de news:42734825@news.povray.org...
>
>    Mostly not... :) There are only a few real Euskera words, like there
> are also a few real Spanish, English, Italian, Portuguese, etc... but
> they rarely form a coherent sentence. Most of the vocals are just
> improvised syllables put together with no message, letting you enjoy the
> harmony (which is brilliant), and that is really a pleasant discovery
> for a fan of instrumental music like me.
>
> --
> Jaime

Any link to listen?

Marc


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From: Greg M  Johnson
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 09:32:36
Message: <427388f4@news.povray.org>
breathtaking.

From my wacky perspective, somehow this would be even cooler if you were to 
add to it something that ain't photorealistic or overly stylized in 
construction.  That would make it extra cool.   If you were to say put this 
image as-is  on a subway billboard advertisement, who'd care-- it's just a 
photograph.


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From: John D  Gwinner
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 12:58:17
Message: <4273b929$1@news.povray.org>
It is an amazing image.  I also thought it was cars pasted into a picture!


"Stefano Tessarin" <s.t### [at] tinit> wrote in message 
news:42722e52@news.povray.org...
> just a question, but pavement textures are procedurals or image_maps?

The pavement is very good looking.  I'm not sure about the autobahn, but 
normally worn asphault has a pattern of cracks that I haven't found a good 
way to simulate.  Concrete has bigger 'holes' that at highway speeds don't 
make a thump as much as you think considering how deep they can be.

I also thought the way the lane wear was done was excellent.

        == John ==


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From: Jaime Vives Piqueres
Subject: Re: autobahn [107K]
Date: 30 Apr 2005 13:54:24
Message: <4273c650$1@news.povray.org>
Zeger Knaepen wrote:
> "Stefano Tessarin" <s.t### [at] tinit> wrote in message 
> news:42722e52@news.povray.org...
> 
>> just a question, but pavement textures are procedurals or
>> image_maps?
> 
> Knowing Jaime, it's probably a proceduralized image_map: 
> http://ignorancia.org/tech_page.php?image=23&db=tips

   Yes, you know me! I used the same trick but a bit specialized for the
material_map which uses it. The base is a concrete photo from
imageafter.com, with a bit of turbulence on y, and a gradient x on top
for the dirty on the center of the lanes (not very well aligned, indeed).

--
Jaime


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