POV-Ray : Newsgroups : povray.binaries.images : bg/specular/roughness and black leather Server Time
9 Aug 2024 08:59:17 EDT (-0400)
  bg/specular/roughness and black leather (Message 11 to 14 of 14)  
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From: Jim Charter
Subject: Re: bg/specular/roughness and black leather
Date: 9 Apr 2005 10:17:18
Message: <4257e3ee$1@news.povray.org>
Jaime Vives Piqueres wrote:
> Jim Charter wrote:
> 
>> Jeremy M. Praay wrote:
>>

> 
>   Oh... I almost forgot about the original post: I prefer 22 or 23

Interesting.

20 shows a sort of starting point with all settings low.
22 shows an increase in roughness with specular still the same as in 20.
23 shows the increase in specular with roughness remaining the same as 
in 20.


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From: Ross
Subject: Re: bg/specular/roughness and black leather
Date: 9 Apr 2005 17:22:03
Message: <4258477b@news.povray.org>
Jim Charter wrote:

> 
> Opinions sought.
> 
> http://www21.brinkster.com/jrcsurvey/Temp/index.html
> 
> 
> The link is to  some test renders permutating different
> combinations for background, specular, and roughness.
> 
> Constants:
> pigment { rgb 0 }
> diffuse 1
> reflection { .075 .15 fresnel metallic 0 }
> 
> Which looks best?

21, 22 or 24. 24 was my first choice. 

would like to see the final selection sometime.


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From: St 
Subject: Re: bg/specular/roughness and black leather
Date: 9 Apr 2005 17:43:38
Message: <42584c8a@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:425610d3$1@news.povray.org...


> Which looks best?

   Blimey! I remember those things at school! All of a sudden, *that girl* 
was either your height now, or was taller than you by three inches. Those 
were the days.

  23 for me. Although, I like 24 too.

I see a rainy night scene under an amber street light unfolding...  :oO

   ~Steve~


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From: Jim Charter
Subject: Re: bg/specular/roughness and black leather
Date: 9 Apr 2005 18:52:24
Message: <42585ca8$1@news.povray.org>
Ross wrote:
> Jim Charter wrote:
> 
> 
>>Opinions sought.
>>
>>http://www21.brinkster.com/jrcsurvey/Temp/index.html
>>
>>
>>The link is to  some test renders permutating different
>>combinations for background, specular, and roughness.
>>
>>Constants:
>>pigment { rgb 0 }
>>diffuse 1
>>reflection { .075 .15 fresnel metallic 0 }
>>
>>Which looks best?
> 
> 
> 21, 22 or 24. 24 was my first choice. 
> 
> would like to see the final selection sometime. 
Based on the responses I am getting here: a strong favouring of 23, as 
well as my own preferences: I like some of the liveliness of 24 too, I 
will probably experiment with some interpolation such that, if

20.....23
.
.
21.....24

are vectors, then
X marks the likely settings:

20.....23
.....X
.
21.....24


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