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9 Aug 2024 13:21:03 EDT (-0400)
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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 13:59:14
Message: <422f4782$1@news.povray.org>
The cobbles are a 16-bit png heightfield, with a stone image map for 
pigment and granite normal. Then there is a plane to change the color of 
the "soil" between the cobbles. I tried to make it look like water, but 
my results were not satisfactory... but I may still try later, perhaps 
with HDR...

The leaf is a bicubic patch with an image/bump map with alpha channel.

I'm glad you liked it :)

Fernando


Renderdog wrote:
> Very nice! How did you create the cobbles and leaf?


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 13:59:30
Message: <422f4792$1@news.povray.org>
He he he... thanks :)

Fernando

Tim Cook wrote:
> You there!  Stop posting photographs!
> 
> This board is for POV renders!
>


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:03:14
Message: <422f4872$1@news.povray.org>
Actually, in my original plan, I wanted to make puddles of water, but I 
didn't like my first results. I'll try to continue playing with the 
scene, but it's difficult to find free time!

I love cobbled streets, I'm happy that you liked it.

Fernando

Rene Bui wrote:

> It's a pity that you did'nt enter !
> Maybe it could be better if the cobbles were worn and optionally wet,
> because that makes me think more of a wall than a pavement.
> Anyway, good job and very poetic ! love it !
> 
> Rene
> ----


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:03:39
Message: <422f488b@news.povray.org>
Grazie molto!

Fernando

Paolo Gibellini wrote:
> Fantastic!
> ;-)
> Paolo


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:06:50
Message: <422f494a$1@news.povray.org>
I know! Actually there were a few that I fixed by hand in the 
heightfield... but it seems I overlooked a few :)

Perhaps I can fix it with Photoshop to avoid rerendering the scene :)
(~ 30 hours)

Thanks,

Fernando


Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
> news:422e5d09@news.povray.org...
> 
>>This is only a part of my never-really-started project for Povcomp. I
>>managed to find some free time to implement some ideas. I used Photoshop
>>to change tones and fix some little details.
>>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>>Fernando G. del Cueto
>>
> 
> Excellent!
> 
> One strange thing, though: some of the cobbles seem to merge (lower left;
> upper middle). That is certainly not natural!
> 
> Thomas
> 
> 
>


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:07:17
Message: <422f4965$1@news.povray.org>
He he he... Thanks :)

Fernando

Tom Melly wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> wrote in message
> news:422e5d09@news.povray.org...
> 
>>Hope you like it. Comments and suggestions are welcomed.
>>
> 
> 
> Orsum Roleks


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 14:09:06
Message: <422f49d2$1@news.povray.org>
This is a new cobbled street! That's why it doesn't look eroded ;)

I'll try to improve the texture of the leaf and stones. Thanks for the 
comments!

Fernando


Xplo Eristotle wrote:
> Fernando G. del Cueto wrote:
> 
>> This is only a part of my never-really-started project for Povcomp. I 
>> managed to find some free time to implement some ideas. I used 
>> Photoshop to change tones and fix some little details.
>>
>> Hope you like it. Comments and suggestions are welcomed.
> 
> 
> Realistically, the cobbles should be worn smoother than this as they've 
> had people/horses/wagons/cars/whatever on them for X years (and if 
> they're old enough, lots of rain). And as someone else pointed out, some 
> of the stones appear to be merging together. Other than that, they look 
> great.
> 
> That leaf could use some shine.
> 
> -Xplo


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 14:12:50
Message: <422f4ab2@news.povray.org>
This is the version with less post-processing... perhaps the texture of 
the leaf looks a bit better...

I'm amazed of how much the image changes between my two monitors. I'm 
wondering how does it looks in your monitors...

Fernando

Fernando G. del Cueto wrote:
> This is only a part of my never-really-started project for Povcomp. I 
> managed to find some free time to implement some ideas. I used Photoshop 
> to change tones and fix some little details.
> 
> Hope you like it. Comments and suggestions are welcomed.
> 
> Fernando G. del Cueto
> 
> ------------------------------------------------------------------------
>


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Attachments:
Download 'leaf05c.jpg' (316 KB)

Preview of image 'leaf05c.jpg'
leaf05c.jpg


 

From: regdo
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 15:16:39
Message: <422f59a7@news.povray.org>
Fernando G. del Cueto wrote:
> I'm amazed of how much the image changes between my two monitors. I'm 
> wondering how does it looks in your monitors...
> 
> Fernando
> 
Don't worry, it looks *very* nice. Love it ! But the leaf definitely has 
a little disturbing something.
Very good work.
Regis.


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From: Jim Charter
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 15:35:32
Message: <422f5e14$1@news.povray.org>
Fernando G. del Cueto wrote:
> Thanks Jim.
> 
> The problem with the leaf is that I'm using a bicubic patch with an 
> image/bump map of the leaf on it, with alpha channel for transparency. 
> When I put some positive specular, the whole square patch shows up...
> 
> Therefore I think I need to make it look more decayed perhaps...
> 
> Fernando
> 
> 
> 
> Jim Charter wrote:
> 
>> Fernando G. del Cueto wrote:
>>
>> Very nice.  Yes cobble stones tug at me too. These are great.  Maybe 
>> it's the finish on the leaf that doesn't quite read for me?  Perhaps 
>> either a little more gloss ormore apparent decay?  Go one direction or 
>> the other?
No you can do what you want you need to use the image_pattern with a b/w 
  profile or mask of the leaf as the image source.  You make two 
textures which duplicate the pigment and bump references but which 
differ in finish and transparency.


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