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The cobbles are a 16-bit png heightfield, with a stone image map for
pigment and granite normal. Then there is a plane to change the color of
the "soil" between the cobbles. I tried to make it look like water, but
my results were not satisfactory... but I may still try later, perhaps
with HDR...
The leaf is a bicubic patch with an image/bump map with alpha channel.
I'm glad you liked it :)
Fernando
Renderdog wrote:
> Very nice! How did you create the cobbles and leaf?
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He he he... thanks :)
Fernando
Tim Cook wrote:
> You there! Stop posting photographs!
>
> This board is for POV renders!
>
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Actually, in my original plan, I wanted to make puddles of water, but I
didn't like my first results. I'll try to continue playing with the
scene, but it's difficult to find free time!
I love cobbled streets, I'm happy that you liked it.
Fernando
Rene Bui wrote:
> It's a pity that you did'nt enter !
> Maybe it could be better if the cobbles were worn and optionally wet,
> because that makes me think more of a wall than a pavement.
> Anyway, good job and very poetic ! love it !
>
> Rene
> ----
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Grazie molto!
Fernando
Paolo Gibellini wrote:
> Fantastic!
> ;-)
> Paolo
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I know! Actually there were a few that I fixed by hand in the
heightfield... but it seems I overlooked a few :)
Perhaps I can fix it with Photoshop to avoid rerendering the scene :)
(~ 30 hours)
Thanks,
Fernando
Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
> news:422e5d09@news.povray.org...
>
>>This is only a part of my never-really-started project for Povcomp. I
>>managed to find some free time to implement some ideas. I used Photoshop
>>to change tones and fix some little details.
>>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>>Fernando G. del Cueto
>>
>
> Excellent!
>
> One strange thing, though: some of the cobbles seem to merge (lower left;
> upper middle). That is certainly not natural!
>
> Thomas
>
>
>
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He he he... Thanks :)
Fernando
Tom Melly wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> wrote in message
> news:422e5d09@news.povray.org...
>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>
>
> Orsum Roleks
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This is a new cobbled street! That's why it doesn't look eroded ;)
I'll try to improve the texture of the leaf and stones. Thanks for the
comments!
Fernando
Xplo Eristotle wrote:
> Fernando G. del Cueto wrote:
>
>> This is only a part of my never-really-started project for Povcomp. I
>> managed to find some free time to implement some ideas. I used
>> Photoshop to change tones and fix some little details.
>>
>> Hope you like it. Comments and suggestions are welcomed.
>
>
> Realistically, the cobbles should be worn smoother than this as they've
> had people/horses/wagons/cars/whatever on them for X years (and if
> they're old enough, lots of rain). And as someone else pointed out, some
> of the stones appear to be merging together. Other than that, they look
> great.
>
> That leaf could use some shine.
>
> -Xplo
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From: Fernando G del Cueto
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 14:12:50
Message: <422f4ab2@news.povray.org>
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This is the version with less post-processing... perhaps the texture of
the leaf looks a bit better...
I'm amazed of how much the image changes between my two monitors. I'm
wondering how does it looks in your monitors...
Fernando
Fernando G. del Cueto wrote:
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
>
> Fernando G. del Cueto
>
> ------------------------------------------------------------------------
>
Post a reply to this message
Attachments:
Download 'leaf05c.jpg' (316 KB)
Preview of image 'leaf05c.jpg'
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Fernando G. del Cueto wrote:
> I'm amazed of how much the image changes between my two monitors. I'm
> wondering how does it looks in your monitors...
>
> Fernando
>
Don't worry, it looks *very* nice. Love it ! But the leaf definitely has
a little disturbing something.
Very good work.
Regis.
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Fernando G. del Cueto wrote:
> Thanks Jim.
>
> The problem with the leaf is that I'm using a bicubic patch with an
> image/bump map of the leaf on it, with alpha channel for transparency.
> When I put some positive specular, the whole square patch shows up...
>
> Therefore I think I need to make it look more decayed perhaps...
>
> Fernando
>
>
>
> Jim Charter wrote:
>
>> Fernando G. del Cueto wrote:
>>
>> Very nice. Yes cobble stones tug at me too. These are great. Maybe
>> it's the finish on the leaf that doesn't quite read for me? Perhaps
>> either a little more gloss ormore apparent decay? Go one direction or
>> the other?
No you can do what you want you need to use the image_pattern with a b/w
profile or mask of the leaf as the image source. You make two
textures which duplicate the pigment and bump references but which
differ in finish and transparency.
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