The cobbles are a 16-bit png heightfield, with a stone image map for
pigment and granite normal. Then there is a plane to change the color of
the "soil" between the cobbles. I tried to make it look like water, but
my results were not satisfactory... but I may still try later, perhaps
with HDR...
The leaf is a bicubic patch with an image/bump map with alpha channel.
I'm glad you liked it :)
Fernando
Renderdog wrote:
> Very nice! How did you create the cobbles and leaf?
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