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Fernando G. del Cueto wrote:
> This is only a part of my never-really-started project for Povcomp. I
> managed to find some free time to implement some ideas. I used Photoshop
> to change tones and fix some little details.
>
> Hope you like it. Comments and suggestions are welcomed.
Realistically, the cobbles should be worn smoother than this as they've
had people/horses/wagons/cars/whatever on them for X years (and if
they're old enough, lots of rain). And as someone else pointed out, some
of the stones appear to be merging together. Other than that, they look
great.
That leaf could use some shine.
-Xplo
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don't be surprised if you find more unnatural things around you if you look
closely :-)
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Thanks Jim.
The problem with the leaf is that I'm using a bicubic patch with an
image/bump map of the leaf on it, with alpha channel for transparency.
When I put some positive specular, the whole square patch shows up...
Therefore I think I need to make it look more decayed perhaps...
Fernando
Jim Charter wrote:
> Fernando G. del Cueto wrote:
>
> Very nice. Yes cobble stones tug at me too. These are great. Maybe
> it's the finish on the leaf that doesn't quite read for me? Perhaps
> either a little more gloss ormore apparent decay? Go one direction or
> the other?
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As I was telling Jim, the way I modeled the leaf does not let me put
some shiny finish on it, or the whole bicubic patch is visible...
Thanks for your comments :)
F
stm31415 wrote:
>>Maybe
>>it's the finish on the leaf that doesn't quite read for me? Perhaps
>>either a little more gloss ormore apparent decay?
>
>
> I agree. Give that sucker a little bit of waxy feel. It is too much like a
> matte plastic leaf, right now. Also, a littel bit of dewy/post rain water
> would look nice, I think, but it really does look excellent. The cobbles
> are beautiful.
>
> -S
> 5TF!
>
>
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The cobbles are a 16-bit png heightfield, with a stone image map for
pigment and granite normal. Then there is a plane to change the color of
the "soil" between the cobbles. I tried to make it look like water, but
my results were not satisfactory... but I may still try later, perhaps
with HDR...
The leaf is a bicubic patch with an image/bump map with alpha channel.
I'm glad you liked it :)
Fernando
Renderdog wrote:
> Very nice! How did you create the cobbles and leaf?
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He he he... thanks :)
Fernando
Tim Cook wrote:
> You there! Stop posting photographs!
>
> This board is for POV renders!
>
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Actually, in my original plan, I wanted to make puddles of water, but I
didn't like my first results. I'll try to continue playing with the
scene, but it's difficult to find free time!
I love cobbled streets, I'm happy that you liked it.
Fernando
Rene Bui wrote:
> It's a pity that you did'nt enter !
> Maybe it could be better if the cobbles were worn and optionally wet,
> because that makes me think more of a wall than a pavement.
> Anyway, good job and very poetic ! love it !
>
> Rene
> ----
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Grazie molto!
Fernando
Paolo Gibellini wrote:
> Fantastic!
> ;-)
> Paolo
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I know! Actually there were a few that I fixed by hand in the
heightfield... but it seems I overlooked a few :)
Perhaps I can fix it with Photoshop to avoid rerendering the scene :)
(~ 30 hours)
Thanks,
Fernando
Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoo com> schreef in bericht
> news:422e5d09@news.povray.org...
>
>>This is only a part of my never-really-started project for Povcomp. I
>>managed to find some free time to implement some ideas. I used Photoshop
>>to change tones and fix some little details.
>>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>>Fernando G. del Cueto
>>
>
> Excellent!
>
> One strange thing, though: some of the cobbles seem to merge (lower left;
> upper middle). That is certainly not natural!
>
> Thomas
>
>
>
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He he he... Thanks :)
Fernando
Tom Melly wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoo com> wrote in message
> news:422e5d09@news.povray.org...
>
>>Hope you like it. Comments and suggestions are welcomed.
>>
>
>
> Orsum Roleks
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