POV-Ray : Newsgroups : povray.binaries.images : Isosurface with straight,twist,straight Server Time
9 Aug 2024 11:30:02 EDT (-0400)
  Isosurface with straight,twist,straight (Message 1 to 9 of 9)  
From: StephenS
Subject: Isosurface with straight,twist,straight
Date: 5 Mar 2005 23:29:13
Message: <422a8719@news.povray.org>
I would like to represent a length of metal 1 inch wide by 3/16 inch thick
that has a 90 degree twist over a 1 inch length.
Following the examples in the documentation (6.5.4.3.7 for twist) I have the
basic shape, but would prefer a less dramatic change from straight to twist.
Can the twist function be changed to start with no rotation, quickly
increase to the desired turns/unit and then back to no rotation?

Stephen

background { color <1.000,1.000,1.000> }
camera {
  location  <    -58.033,     -87.696,      83.175>
  sky       <    0.00000,     0.00000,     1.00000>
  up        <        0.0,         0.0,         1.0>
  right     <    1.33343,         0.0,         0.0>
  angle          2.56896
  look_at   <     -3.480,      -4.962,       4.713>
}

light_source {
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>
  translate  <-65.474138, -85.344511, 105.18157>
}

#local fn_A=function{abs(x)-.5};
#local fn_B=function{abs(z)-3/16/2};
#local fn_C=function{abs(y)-.5};
#local N=.25;
#local fn_twistY=function{z*sin(x*2*pi*N) + y*cos(x*2*pi*N)};
#local fn_twistZ=function{z*cos(x*2*pi*N) - y*sin(x*2*pi*N)};
#local fn_twist_Box=function{
   max(
     fn_A(x-.5,y,z),
     fn_B(x,fn_twistY(x,y,z),fn_twistZ(x,y,z)),
     fn_C(x,fn_twistY(x,y,z),fn_twistZ(x,y,z))
     )
   };
#local fn_Box=function{max(fn_A(x,y,z),fn_B(x,y,z),fn_C(x,y,z))};
isosurface {
   function {
      min(fn_Box(x-2,z,y),fn_twist_Box(x-.5,y,z),fn_Box(x,y,z))
   }
   contained_by {box{
    <
     -.5,
     -.5,
     -.5>,
    <
     2.5,
     .5,
     .5>}}
   threshold 0
   accuracy 0.001
   max_gradient 1.294
   max_trace 5
pigment { rgb<.8,.8,.8> }
}


Post a reply to this message


Attachments:
Download 'twist.jpg' (3 KB)

Preview of image 'twist.jpg'
twist.jpg


 

From: Slime
Subject: Re: Isosurface with straight,twist,straight
Date: 5 Mar 2005 23:53:21
Message: <422a8cc1$1@news.povray.org>
Try making this smoothing function (which starts at zero with a slope of
zero, then slopes up, and ends at one with a slope of zero):

#local smoothfunc = function(x) {x*x*(3-2*x)}

And then replace the x in your sin/cos functions with smoothfunc(x).

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: StephenS
Subject: Re: Isosurface with straight,twist,straight
Date: 6 Mar 2005 07:29:32
Message: <422af7ac@news.povray.org>
> Try making this smoothing function (which starts at zero with a slope of
> zero, then slopes up, and ends at one with a slope of zero):
>
> #local smoothfunc = function(x) {x*x*(3-2*x)}
>
> And then replace the x in your sin/cos functions with smoothfunc(x).
>
>  - Slime
>  [ http://www.slimeland.com/ ]
This worked nicely, thank you. A small tweak in the accuracy and
max_gradient and I have this.

Stephen


Post a reply to this message


Attachments:
Download 'smooth_twist.jpg' (5 KB)

Preview of image 'smooth_twist.jpg'
smooth_twist.jpg


 

From: Slime
Subject: Re: Isosurface with straight,twist,straight
Date: 6 Mar 2005 14:01:36
Message: <422b5390$1@news.povray.org>
> This worked nicely, thank you. A small tweak in the accuracy and
> max_gradient and I have this.

Nice. You might even want to use this version:

#local smoothfunc = function(x) {x*x*x*(10+x*(6*x-15))}

Which also matches second derivatives, and will make the transition from
straight to curved even more invisible.

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Sebastian H 
Subject: Re: Isosurface with straight,twist,straight
Date: 7 Mar 2005 12:30:55
Message: <422c8fcf$1@news.povray.org>
Slime schrieb:
>>This worked nicely, thank you. A small tweak in the accuracy and
>>max_gradient and I have this.
> 
> 
> Nice. You might even want to use this version:
> 
> #local smoothfunc = function(x) {x*x*x*(10+x*(6*x-15))}
> 
> Which also matches second derivatives, and will make the transition from
> straight to curved even more invisible.
> 

Nice, how did you calculate it?
Once I made some differential equations
for this problem and solved them.
It was a bit dirty and some paper sheets got lost.
If I remember right the differential equations
for a smooth transition from 0 to 1 were:

f(0) = 0
f(1) = 1

df(0)/dx = 0   # match in first derivative
df(1)/dx = 0

d^2f(0)/dx = 0 # match in second derivative
d^2f(1)/dx = 0

An approximation method aka Taylor or
something which could be used to get a match
in even higher derivatives would be nicer
but when I got f(x) for the second derivative
I forgot thinking about it further.

Sebastian


Post a reply to this message

From: Sebastian H 
Subject: Re: Isosurface with straight,twist,straight
Date: 7 Mar 2005 12:37:52
Message: <422c9170@news.povray.org>
Sebastian H. schrieb:
> Slime schrieb:
> 
>>> This worked nicely, thank you. A small tweak in the accuracy and
>>> max_gradient and I have this.
>>
>>
>>
>> Nice. You might even want to use this version:
>>
>> #local smoothfunc = function(x) {x*x*x*(10+x*(6*x-15))}
>>
>> Which also matches second derivatives, and will make the transition from
>> straight to curved even more invisible.
>>
> 
> Nice, how did you calculate it?
> Once I made some differential equations
> for this problem and solved them.
> It was a bit dirty and some paper sheets got lost.
> If I remember right the differential equations
> for a smooth transition from 0 to 1 were:
> 
> f(0) = 0
> f(1) = 1
> 
> df(0)/dx = 0   # match in first derivative
> df(1)/dx = 0
> 
> d^2f(0)/dx = 0 # match in second derivative
> d^2f(1)/dx = 0
> 
> An approximation method aka Taylor or
> something which could be used to get a match
> in even higher derivatives would be nicer
> but when I got f(x) for the second derivative
> I forgot thinking about it further.
> 

And here is my image from then.

Sebastian


Post a reply to this message


Attachments:
Download 'twist.jpg' (19 KB)

Preview of image 'twist.jpg'
twist.jpg


 

From: Slime
Subject: Re: Isosurface with straight,twist,straight
Date: 7 Mar 2005 12:57:46
Message: <422c961a$1@news.povray.org>
> Nice, how did you calculate it?

Actually, I just took it from my old Slime-POV source code which implemented
second-derivative continuity in f_noise3d; so ultimately it came from Ken
Perlin's paper which explained how to do that. Of course, it can be figured
out manually with the conditions you describe. Since there are 6
restrictions on the function, we must have 6 unknowns, which mean it's a 5th
order equation:

f(x) = ax^5 + bx^4 + cx^3 + dx^2 + ex + f

Differentiating twice, plugging in x = 0 or 1 and setting the results equal
to zero or one as you stated should produce a 6x6 matrix which can be solved
for a,b,c,d,e,f. The result will be a=6, b=-15, c=10, d=e=f=0. Then the
result is equivalent to x*x*x*(10+x*(6*x-15)).

Nice image, the smoothness really helps.

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Sebastian H 
Subject: Re: Isosurface with straight,twist,straight
Date: 9 Mar 2005 12:43:35
Message: <422f35c7$1@news.povray.org>
Slime schrieb:
>>Nice, how did you calculate it?
> 
> 
> Actually, I just took it from my old Slime-POV source code which implemented
> second-derivative continuity in f_noise3d; so ultimately it came from Ken
> Perlin's paper which explained how to do that. Of course, it can be figured
> out manually with the conditions you describe. Since there are 6
> restrictions on the function, we must have 6 unknowns, which mean it's a 5th
> order equation:
> 
> f(x) = ax^5 + bx^4 + cx^3 + dx^2 + ex + f
> 
> Differentiating twice, plugging in x = 0 or 1 and setting the results equal
> to zero or one as you stated should produce a 6x6 matrix which can be solved
> for a,b,c,d,e,f. The result will be a=6, b=-15, c=10, d=e=f=0. Then the
> result is equivalent to x*x*x*(10+x*(6*x-15)).

This is exactly how I did it but I kept some variables
in the matrix, therefore it got a bit messy (had nothing to do then).

> Nice image, the smoothness really helps.

Thank you.
I allways enjoy your images, too.

Sebastian


Post a reply to this message

From: Slime
Subject: Re: Isosurface with straight,twist,straight
Date: 9 Mar 2005 18:46:59
Message: <422f8af3@news.povray.org>
> I allways enjoy your images, too.

Thank you!

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.