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17 Nov 2024 13:19:05 EST (-0500)
  friday abstract (Message 1 to 3 of 3)  
From: scott
Subject: friday abstract
Date: 25 Feb 2005 11:56:21
Message: <421f58b5@news.povray.org>
Had a little free time today.  So I modelled this coat-stand that is near to
me in the office.  Then I thought it would look nice with something hung on
it, so I wrote a quick cloth simulator in SDL :-)

Isn't perfect by any means, I need to simulate with a finer grid so that
parts of the cloth don't go inside the object.  This took 4 minutes to parse
and about 30 seconds to render.

And now it's 5pm so I will go home.  Have a good weekend everyone!

Scott


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From: Ross
Subject: Re: friday abstract
Date: 25 Feb 2005 18:27:09
Message: <421fb44d$1@news.povray.org>
"scott" <sco### [at] spamcom> wrote in message news:421f58b5@news.povray.org...
> Had a little free time today.  So I modelled this coat-stand that is near
to
> me in the office.  Then I thought it would look nice with something hung
on
> it, so I wrote a quick cloth simulator in SDL :-)
>
> Isn't perfect by any means, I need to simulate with a finer grid so that
> parts of the cloth don't go inside the object.  This took 4 minutes to
parse
> and about 30 seconds to render.
>
> And now it's 5pm so I will go home.  Have a good weekend everyone!
>
> Scott
>
>
>

wrote a quick cloth simulator? you make it sounds like the task is no more
difficult than making a peanut butter and jelly sandwich!


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From: scott
Subject: Re: friday abstract
Date: 27 Feb 2005 14:33:53
Message: <422220a1$1@news.povray.org>
> wrote a quick cloth simulator? you make it sounds like the task is
> no more difficult than making a peanut butter and jelly sandwich!

Well as you can see it doesn't work very well.  It is quite easy, just a 2D 
array of points, then each loop it checks how far each point is away from 
all the neighbours, and moves it a bit.

Needs a lot of tweaking... but it is a start.


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