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No light_source involved, nor radiosity.
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Preview of image 'centered-v01-dist2-lq.jpg'
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Eli wrote:
> No light_source involved, nor radiosity.
>
>
>
Looks great, how did you do it?
--
Maurice
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Is this coincident-surface-art? Surely looks like that, but a nice
effect nevertheless!
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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Florian Brucker wrote:
> Is this coincident-surface-art? Surely looks like that, but a nice
> effect nevertheless!
>
> Florian
I'm going to take a wild guess... MegaPOV, AOI pattern, and Projection
pattern w/ low quality settings.
Do I get a cookie? :)
--
~Mike
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Mike Raiford wrote:
> Florian Brucker wrote:
>
>> Is this coincident-surface-art? Surely looks like that, but a nice
>> effect nevertheless!
>>
>> Florian
>
>
> I'm going to take a wild guess... MegaPOV, AOI pattern, and Projection
> pattern w/ low quality settings.
>
> Do I get a cookie? :)
I'm going to guess media.
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> >> Is this coincident-surface-art? Surely looks like that, but a nice
> >> effect nevertheless!
> >>
> >
> > I'm going to take a wild guess... MegaPOV, AOI pattern, and Projection
> > pattern w/ low quality settings.
> >
> > Do I get a cookie? :)
>
> I'm going to guess media.
I'm guessing high max_trace_level and serious normal-maps. The more the
reflection tends towards the center, the darker it gets (max_trace_level
reached), the faster it hits the sky, the brighter it is. And thus also the
heavy aliasing.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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As a purist I try to avoid megapov. I'm using the latest official 3.6
windows version on XP pro powered by an AMD Barton XP 3200-blablabla-I
don't-know-exactly-what-it-is-but-it-works cpu.
no max_trace_level reached here.
I'm using serious normal maps indeed, but combined with focal blur for
antialiasing. Because this is a test render I set the samples amount to 1
and that results in the noisy output.
I have attached a small part of the final version that will be 7800x5200
pixels once it is done rendering.
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