From: Marc Jacquier
Subject: Re: the difference
Date: 28 Jan 2005 17:06:03
Message: <41fab74b@news.povray.org>
news:41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.>> -Shay
Amazing!
I'm missing words
SDL power but brain power too :-))
Marc
From: Thorsten Froehlich
Subject: Re: the difference
Date: 28 Jan 2005 17:50:03
Message: <41fac19b@news.povray.org>
Shay wrote:
> Hand coded. Procedural textures. Detail shot below.
Tweak the lighting a bit and remember that povcomp is just a few days from
completion...
Thorsten
From: Jeremy M Praay
Subject: Re: the difference
Date: 28 Jan 2005 19:01:16
Message: <41fad24c$1@news.povray.org>
"Shay" <ema### [at] yourhostcom> wrote in message
news:41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.>
This is a great demonstration of the power of POV-Ray's SDL. I can't
imagine modelling something that complex using a modeller. Well, actually I
can't imagine modelling something that complex at all, but it would
certainly not be a good idea without the aid of the SDL. ;-)
I certainly hope this is going in POVComp (in one form or another).
--
Jeremy
www.beantoad.com
> Tweak the lighting a bit and remember that povcomp is just a few days from> completion...
Seriously. Submit this. Good stuff.
I agree that the lighting could use some work - but even if you don't have
time or don't want to change it, you should submit this to povcomp.
- Slime
[ http://www.slimeland.com/ ]
Thomas Lake wrote:
> Shay wrote:> >> Hand coded. Procedural textures. Detail shot below.>>>> -Shay> > Impressive indeed. Nice work.
How long did you work on this?