POV-Ray : Newsgroups : povray.binaries.images : GEOMORPH macro v.1.0 Server Time
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From: Thomas de Groot
Subject: GEOMORPH macro v.1.0
Date: 2 Jan 2005 09:43:57
Message: <41d808ad@news.povray.org>
Folks,
Over the last couple of months, I have made a macro that generates
isosurface landscapes with a touch of geology or geomorphology. In
particular, the generation of islands or single rocks is made possible. You
can change and combine 50 different parameters.

This image is a (crude) example of what the macro can do.

The macro, and a pdf document, are zipped and made available in p.b.s.-f.
under the same header.

As always, comments are very welcome.

Enjoy!

Thomas


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Attachments:
Download 'El Barranco_01.jpg' (120 KB)

Preview of image 'El Barranco_01.jpg'
El Barranco_01.jpg


 

From: Neil Kolban
Subject: Re: GEOMORPH macro v.1.0
Date: 2 Jan 2005 11:47:57
Message: <41d825bd$1@news.povray.org>
Thomas,
This looks great.  Do you host this macro/docs on a web page?  I'd like very
much to add a link to this macro.  If not, I'd be happy to host for you.

Neil

"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:41d808ad@news.povray.org...
> Folks,
> Over the last couple of months, I have made a macro that generates
> isosurface landscapes with a touch of geology or geomorphology. In
> particular, the generation of islands or single rocks is made possible.
You
> can change and combine 50 different parameters.
>
> This image is a (crude) example of what the macro can do.
>
> The macro, and a pdf document, are zipped and made available in p.b.s.-f.
> under the same header.
>
> As always, comments are very welcome.
>
> Enjoy!
>
> Thomas
>
>
>


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From: Jaime Vives Piqueres
Subject: Re: GEOMORPH macro v.1.0
Date: 2 Jan 2005 14:07:34
Message: <41d84676$1@news.povray.org>
Thomas de Groot wrote:
> Folks,
> Over the last couple of months, I have made a macro that generates
> isosurface landscapes with a touch of geology or geomorphology. In
> particular, the generation of islands or single rocks is made possible. You
> can change and combine 50 different parameters.

   Sounds very interesting...

> This image is a (crude) example of what the macro can do.

   ...and looks even better.

> The macro, and a pdf document, are zipped and made available in p.b.s.-f.
> under the same header.

   Just downloaded it, to see if I can borrow some ideas for my own 
landscape generator... thanks for sharing!

--
Jaime


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From: Greybeard
Subject: Re: GEOMORPH macro v.1.0
Date: 2 Jan 2005 21:33:44
Message: <41d8af08$1@news.povray.org>
Thomas de Groot wrote:
>
> Enjoy!
> 
Wahoo!  Teriffic!

Greybeard


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From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 02:55:42
Message: <41d8fa7e@news.povray.org>
"Neil Kolban" <kol### [at] kolbancom> schreef in bericht
news:41d825bd$1@news.povray.org...
> Thomas,
> This looks great.  Do you host this macro/docs on a web page?  I'd like
very
> much to add a link to this macro.  If not, I'd be happy to host for you.
>
Thank you Neil!
No, I do not have a web page. Never found time really to start one ;-)
someday, probably...
So, you are welcome to host the macro. Thanks indeed!

Thomas


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From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 03:01:02
Message: <41d8fbbe@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht
news:41d84676$1@news.povray.org...
> Thomas de Groot wrote:
>
> > This image is a (crude) example of what the macro can do.
>
>    ...and looks even better.

Thank you. It still lacks AA and a little bit higher max_gradient. Also the
texture is not correct in this render. The trees, by the way, were made with
Gena's POV-Tree.

>
> > The macro, and a pdf document, are zipped and made available in
p.b.s.-f.
> > under the same header.
>
>    Just downloaded it, to see if I can borrow some ideas for my own
> landscape generator... thanks for sharing!
>
You are very welcome! Quite probably you already used all the little tricks
:-)
I wrote something really straightforward as I am not that skilled in math.

Thomas


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From: Thomas de Groot
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 03:01:37
Message: <41d8fbe1$1@news.povray.org>
"Darren New" <dne### [at] sanrrcom> schreef in bericht
news:41d846d2@news.povray.org...
> Thomas de Groot wrote:
> > Over the last couple of months, I have made a macro that generates
> > isosurface landscapes with a touch of geology or geomorphology.
>
> Very credible, to this untrained observer! :-)
>
Thank you indeed!

Thomas


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From: Neil Kolban
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 12:06:25
Message: <41d97b91$1@news.povray.org>
Thomas,
No problems my friend.  All done ...

http://www.kolban.com/3d/POVMacros.htm

Neil

"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:41d8fa7e@news.povray.org...
>
> "Neil Kolban" <kol### [at] kolbancom> schreef in bericht
> news:41d825bd$1@news.povray.org...
> > Thomas,
> > This looks great.  Do you host this macro/docs on a web page?  I'd like
> very
> > much to add a link to this macro.  If not, I'd be happy to host for you.
> >
> Thank you Neil!
> No, I do not have a web page. Never found time really to start one ;-)
> someday, probably...
> So, you are welcome to host the macro. Thanks indeed!
>
> Thomas
>
>


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From: Marc Jacquier
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 15:04:32
Message: <41d9a550@news.povray.org>

news:41d808ad@news.povray.org...
> Folks,
> Over the last couple of months, I have made a macro that generates
> isosurface landscapes with a touch of geology or geomorphology. In
> particular, the generation of islands or single rocks is made possible.
You
> can change and combine 50 different parameters.
>
> This image is a (crude) example of what the macro can do.
>
>
Crude? wow looks great!!
I'm very interested. The neighbouring of different rock formations gives an
amazing look

Marc


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From: St 
Subject: Re: GEOMORPH macro v.1.0
Date: 3 Jan 2005 19:34:17
Message: <41d9e489@news.povray.org>
THANK you Thomas. It looks great! 

 Will have a play...   :)

 (I only wish I can give you guys something back one day).


  ~Steve~


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