POV-Ray : Newsgroups : povray.binaries.images : HDR problem Server Time
9 Aug 2024 19:42:47 EDT (-0400)
  HDR problem (Message 1 to 4 of 4)  
From: Maurice
Subject: HDR problem
Date: 30 Dec 2004 13:04:29
Message: <41d4432d@news.povray.org>
Here's the image and the modified demofile from scenes/megapov/hdr.

Discussion in povray.general

-- 
Maurice


Post a reply to this message


Attachments:
Download 'us-ascii' (2 KB) Download 'hdr_kitchen.jpg' (38 KB)

Preview of image 'hdr_kitchen.jpg'
hdr_kitchen.jpg


 

From: Maurice
Subject: Re: HDR problem
Date: 30 Dec 2004 13:08:19
Message: <41d44413$1@news.povray.org>
Maurice wrote:

> #declare hdr_image="grace_probe.hdr"

Funny... That should read:

#declare hdr_image="kitchen_probe.hdr"

-- 
Maurice


Post a reply to this message

From: miyoken
Subject: Re: HDR problem
Date: 30 Dec 2004 17:23:41
Message: <41d47fed@news.povray.org>
Hi,Maurice.
I think that the  the map_type 7 is not "360 degrees views ".
I think that the problem is the seam of the map.

I tried this;

sphere {
  0,200
  pigment { image_map { hdr hdr_image once interpolate 2 map_type 7 } }
  //pigment { image_map { hdr "hdr_env.hdr" once interpolate 2 map_type
1 } }
  finish { ambient 1 diffuse 0 }
  //scale <-1,1,1>
  hollow
  //rotate 120*y
}

Regards

miyoken
//
http://miyoken.at.infoseek.co.jp/
http://miyoken.ifdef.jp/index.htm


Post a reply to this message


Attachments:
Download 'mau.jpg' (13 KB)

Preview of image 'mau.jpg'
mau.jpg


 

From: Maurice
Subject: Re: HDR problem
Date: 31 Dec 2004 12:45:22
Message: <41d59032$1@news.povray.org>
miyoken wrote:
> Hi,Maurice.
> I think that the  the map_type 7 is not "360 degrees views ".
> I think that the problem is the seam of the map.

I'm afraid that you are right.

> 
> I tried this;
> 
> sphere {
>   0,200
>   pigment { image_map { hdr hdr_image once interpolate 2 map_type 7 } }
>   //pigment { image_map { hdr "hdr_env.hdr" once interpolate 2 map_type
> 1 } }
>   finish { ambient 1 diffuse 0 }
>   //scale <-1,1,1>

why comment this out?

>   hollow
>   //rotate 120*y

So you just moved the "defect" out of sight. Makes sense.

> }

-- 
Maurice


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.