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After the comments from my last posting, I went back and regenerated the
fountain. I decreased the blob threshold, added a more aggressive decay on
the blob sphere radius, and added some jitter to the particles to reduce
the uniformity from my previous posting.
I've attached two images. One has a regular pigment coloring (rgb
<0.9,0.95,1>), while the other uses a more complex texture and interior set
(see below). It lets you see the structure underneith and how it plays out
with the mostly transparent, reflective texture.
The real-water texture:
texture {
pigment { color rgbt <0.9, 0.95, 1.0, 0.9 > }
finish {
reflection {
0.0, 1.0
fresnel on
}
}
}
interior {
ior 1.33
}
Mike
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Attachments:
Download '2.frenel.aa.jpg' (152 KB)
Download '2.jpg' (131 KB)
Preview of image '2.frenel.aa.jpg'
![2.frenel.aa.jpg](/povray.binaries.images/attachment/%3C418130d3%40news.povray.org%3E/2.frenel.aa.jpg?ttop=441697&toff=5950&preview=1)
Preview of image '2.jpg'
![2.jpg](/povray.binaries.images/attachment/%3C418130d3%40news.povray.org%3E/2.jpg?ttop=441697&toff=5950&preview=1)
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"Mike Kost" <nom### [at] nomail com> wrote in message
news:418130d3@news.povray.org...
> After the comments from my last posting, I went back and regenerated the
> fountain. I decreased the blob threshold, added a more aggressive decay on
> the blob sphere radius, and added some jitter to the particles to reduce
> the uniformity from my previous posting.
>
> I've attached two images. One has a regular pigment coloring (rgb
> <0.9,0.95,1>), while the other uses a more complex texture and interior
set
> (see below). It lets you see the structure underneith and how it plays out
> with the mostly transparent, reflective texture.
>
> The real-water texture:
>
> texture {
> pigment { color rgbt <0.9, 0.95, 1.0, 0.9 > }
> finish {
> reflection {
> 0.0, 1.0
> fresnel on
> }
> }
> }
> interior {
> ior 1.33
> }
>
> Mike
Looks great. I look forward to seeing it in a full scene
Post a reply to this message
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