POV-Ray : Newsgroups : povray.binaries.images : Fountains, take 2 : Fountains, take 2 Server Time
10 Aug 2024 03:16:47 EDT (-0400)
  Fountains, take 2  
From: Mike Kost
Date: 28 Oct 2004 13:48:05
Message: <418130d3@news.povray.org>
After the comments from my last posting, I went back and regenerated the
fountain. I decreased the blob threshold, added a more aggressive decay on
the blob sphere radius, and added some jitter to the particles to reduce
the uniformity from my previous posting. 

I've attached two images. One has a regular pigment coloring (rgb
<0.9,0.95,1>), while the other uses a more complex texture and interior set
(see below). It lets you see the structure underneith and how it plays out
with the mostly transparent, reflective texture.

The real-water texture:

    texture {
        pigment { color rgbt <0.9, 0.95, 1.0, 0.9 > }
        finish {
            reflection {
                0.0, 1.0
                fresnel on
            }
        }
    }
    interior {
        ior 1.33
    }

Mike


Post a reply to this message


Attachments:
Download '2.frenel.aa.jpg' (152 KB) Download '2.jpg' (131 KB)

Preview of image '2.frenel.aa.jpg'
2.frenel.aa.jpg

Preview of image '2.jpg'
2.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.