POV-Ray : Newsgroups : povray.binaries.images : Rounding out sharp CSG edges (94kb total, 3 jpegs) Server Time
10 Aug 2024 07:21:25 EDT (-0400)
  Rounding out sharp CSG edges (94kb total, 3 jpegs) (Message 3 to 12 of 12)  
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From: Tim Nikias
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 05:52:02
Message: <417b7b42$1@news.povray.org>
Neat code! Would it be okay if I'd put that up in my POV-Code section? Won't
be there for a few days though, as I'm rehauling the website, but
nontheless...

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: LightBeam
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 08:20:44
Message: <417b9e1c$1@news.povray.org>
Ouch ! :-O
Are your a magician or someone else ?
;-))


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From: Renderdog
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 10:55:00
Message: <web.417bc14d92d53637ad28617a0@news.povray.org>
Samuel Benge <stb### [at] hotmailcom> wrote:
> Is this helpful to anyone? Questions and comments, appreciated as always!

Very helpful indeed; thanks for posting it, a valuable piece of code!

Beginners might not know R is a random number seed, so add:

#declare R = seed(0);

-Mark Slone


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From: Samuel Benge
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 11:37:03
Message: <417BCC08.1010907@hotmail.com>
Anthony D. Baye wrote:

> Ineteresting, that could save a lot of work in some places.

Thanks!

-Sam


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From: Samuel Benge
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 11:42:11
Message: <417BCD3C.5080204@hotmail.com>
Tim Nikias wrote:

> Neat code! Would it be okay if I'd put that up in my POV-Code section? Won't
> be there for a few days though, as I'm rehauling the website, but
> nontheless...
> 
> Regards,
> Tim


Tim, I wouldn't have posted it here if I was snooty about it being 
redistributed. Go ahead!

-Sam


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From: Samuel Benge
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 11:44:39
Message: <417BCDD0.5020802@hotmail.com>
LightBeam wrote:

> Ouch ! :-O

> Are your a magician or someone else ?
> ;-))

No, magician wear funny capes :) Reminds me of a hilarous episode of 
Seinfeld....

-Sam


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From: Samuel Benge
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 11:47:25
Message: <417BCE76.4030307@hotmail.com>
Renderdog wrote:

> Samuel Benge <stb### [at] hotmailcom> wrote:
> 
>>Is this helpful to anyone? Questions and comments, appreciated as always!
>>
> 
> Very helpful indeed; thanks for posting it, a valuable piece of code!
> 
> Beginners might not know R is a random number seed, so add:
> 
> #declare R = seed(0);
> 
> -Mark Slone

Yikes! I always put that near the top of my scene code, so I totally 
missed it. For the record, I used

#declare R = seed(0009);

because out of the twenty seeds I tried, that one had less surface 
normal inaccuracies. Maybe I should post the complete code somewhere....

Thanks for catching that, Renderdog!

-Sam


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From: Shay
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 12:57:38
Message: <417bdf02$1@news.povray.org>
Samuel Benge wrote:

That really is very cool. This *and* the fake scattering. Amazing 
innovation.

  -Shay


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From: Samuel Benge
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 16:13:59
Message: <417C0CEF.90505@hotmail.com>
Shay wrote:

> Samuel Benge wrote:
> 
> That really is very cool. This *and* the fake scattering. Amazing 
> innovation.
> 
>  -Shay


Thank you Shay. I have another fake SSS technique I'll be sharing soon. 
It's really fast, but has certain limitations.

-Sam


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From: Tim Nikias
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 17:03:13
Message: <417c1891@news.povray.org>
> Tim, I wouldn't have posted it here if I was snooty about it being
> redistributed. Go ahead!

Thanks! Just wanted to make sure that I'm not hurting anyone. :-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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