POV-Ray : Newsgroups : povray.binaries.images : WIP aircraft carrier and such Server Time
10 Aug 2024 07:13:30 EDT (-0400)
  WIP aircraft carrier and such (Message 1 to 4 of 4)  
From: Reactor
Subject: WIP aircraft carrier and such
Date: 4 Oct 2004 21:42:05
Message: <4161fbed@news.povray.org>
A little something else I've been tinkering with (instead of finishing other
things that I've been tinkering with).
  My version isn't an F-18, but another model I originally started for
something else... then I came across this lovely aircraft carrier photo.  I
felt challenged to match the lighting in the scene, and I feel I've come
pretty close.  The craft model I am fairly pleased with, the tarmac texture
needs work, and the humans are basically 3D stick figures (from a quality
standpoint).  Oh well.  Re-working the light_stick_guy (his mesh2 object
identifier name) and working on the other carrier crew, will post
developements in the near future.
  Aircraft, pilot, and carrier crewmember  modeled in wings, traced in pov
with a fairly vicious radiosity block which took almost 10 hours with aa on
at 3.5GHz.


               Reactor

P.S. For the curious, by vicious I mean
  radiosity{
    pretrace_start 0.080           // start pretrace at this size
    pretrace_end   0.004           // end pretrace at this size
    count 200                     // higher -> higher quality (1..1600) [35]
    nearest_count 20               // higher -> higher quality (1..10) [5]
    error_bound .15               // higher -> smoother, less accurate [1.8]
    recursion_limit 5             // how much interreflections are
calculated (1..5+) [3]
    low_error_factor .5           // reduce error_bound during last pretrace
step
    gray_threshold 0.0            // increase for weakening colors (0..1)
[0]
    minimum_reuse 0.0015           // reuse of old radiosity samples [0.015]
    brightness 1.20                 // brightness of radiosity effects
(0..1) [1]
    adc_bailout 0.01/2
    normal on                   // take surface normals into account [off]
    media on                    // take media into account [off]
    always_sample on           // turn sampling in final trace off [on]
  }

I can get away with much worse, but I wanted to see how it'd look... so I
let it run overnight.


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Attachments:
Download 'F18_small.jpg' (39 KB) Download 'craft_scene2.jpg' (51 KB)

Preview of image 'F18_small.jpg'
F18_small.jpg

Preview of image 'craft_scene2.jpg'
craft_scene2.jpg


 

From: Dave Blandston
Subject: Re: WIP aircraft carrier and such
Date: 5 Oct 2004 03:02:00
Message: <416246e8@news.povray.org>
Talk to me, Goose!


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From: Anthony D  Baye
Subject: Re: WIP aircraft carrier and such
Date: 5 Oct 2004 03:05:04
Message: <4162479F.DD813B7E@gold.sdsmt.edu>
Very nice!

That fighter looks like the F-22 Raptor... A little.

I've always wanted to create a fighter or spaceship model, but I don't seem to
have any skill in that area. Most of my work is interior, and even when it
isn't, it's usually architecture.

I love the sky in your image, it matches the picture perfectly.  I can't wait
to see the finished product.


Regards,

ADB

Reactor wrote:

> A little something else I've been tinkering with (instead of finishing other
> things that I've been tinkering with).
>   My version isn't an F-18, but another model I originally started for
> something else... then I came across this lovely aircraft carrier photo.  I
> felt challenged to match the lighting in the scene, and I feel I've come
> pretty close.  The craft model I am fairly pleased with, the tarmac texture
> needs work, and the humans are basically 3D stick figures (from a quality
> standpoint).  Oh well.  Re-working the light_stick_guy (his mesh2 object
> identifier name) and working on the other carrier crew, will post
> developements in the near future.
>   Aircraft, pilot, and carrier crewmember  modeled in wings, traced in pov
> with a fairly vicious radiosity block which took almost 10 hours with aa on
> at 3.5GHz.
>
>                Reactor
>
> P.S. For the curious, by vicious I mean
>   radiosity{
>     pretrace_start 0.080           // start pretrace at this size
>     pretrace_end   0.004           // end pretrace at this size
>     count 200                     // higher -> higher quality (1..1600) [35]
>     nearest_count 20               // higher -> higher quality (1..10) [5]
>     error_bound .15               // higher -> smoother, less accurate [1.8]
>     recursion_limit 5             // how much interreflections are
> calculated (1..5+) [3]
>     low_error_factor .5           // reduce error_bound during last pretrace
> step
>     gray_threshold 0.0            // increase for weakening colors (0..1)
> [0]
>     minimum_reuse 0.0015           // reuse of old radiosity samples [0.015]
>     brightness 1.20                 // brightness of radiosity effects
> (0..1) [1]
>     adc_bailout 0.01/2
>     normal on                   // take surface normals into account [off]
>     media on                    // take media into account [off]
>     always_sample on           // turn sampling in final trace off [on]
>   }
>
> I can get away with much worse, but I wanted to see how it'd look... so I
> let it run overnight.
>
>  [Image]
>
>  [Image]


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From: Dawn McKnight
Subject: Re: WIP aircraft carrier and such
Date: 29 Nov 2004 22:31:44
Message: <d-mcknight-B4853D.20313929112004@news.povray.org>
Just a quick note... the letters on the side of the F/A 18 aren't 
random.  That's a picture of a bird from VMFA-85.  What does that mean?  
It means that it's a carrier squadron (V, don't ask me why), a Marine 
Corps unit (M) a fighter squadron (F) and an attack (A) squadron.  (The 
F/A 18 is a multi-mission aircraft, and can fill both fighter and attack 
roles).

You should make sure that you think about what the markings on the side 
of your aircraft mean, as well.


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