POV-Ray : Newsgroups : povray.binaries.images : WIP aircraft carrier and such : WIP aircraft carrier and such Server Time
10 Aug 2024 05:23:30 EDT (-0400)
  WIP aircraft carrier and such  
From: Reactor
Date: 4 Oct 2004 21:42:05
Message: <4161fbed@news.povray.org>
A little something else I've been tinkering with (instead of finishing other
things that I've been tinkering with).
  My version isn't an F-18, but another model I originally started for
something else... then I came across this lovely aircraft carrier photo.  I
felt challenged to match the lighting in the scene, and I feel I've come
pretty close.  The craft model I am fairly pleased with, the tarmac texture
needs work, and the humans are basically 3D stick figures (from a quality
standpoint).  Oh well.  Re-working the light_stick_guy (his mesh2 object
identifier name) and working on the other carrier crew, will post
developements in the near future.
  Aircraft, pilot, and carrier crewmember  modeled in wings, traced in pov
with a fairly vicious radiosity block which took almost 10 hours with aa on
at 3.5GHz.


               Reactor

P.S. For the curious, by vicious I mean
  radiosity{
    pretrace_start 0.080           // start pretrace at this size
    pretrace_end   0.004           // end pretrace at this size
    count 200                     // higher -> higher quality (1..1600) [35]
    nearest_count 20               // higher -> higher quality (1..10) [5]
    error_bound .15               // higher -> smoother, less accurate [1.8]
    recursion_limit 5             // how much interreflections are
calculated (1..5+) [3]
    low_error_factor .5           // reduce error_bound during last pretrace
step
    gray_threshold 0.0            // increase for weakening colors (0..1)
[0]
    minimum_reuse 0.0015           // reuse of old radiosity samples [0.015]
    brightness 1.20                 // brightness of radiosity effects
(0..1) [1]
    adc_bailout 0.01/2
    normal on                   // take surface normals into account [off]
    media on                    // take media into account [off]
    always_sample on           // turn sampling in final trace off [on]
  }

I can get away with much worse, but I wanted to see how it'd look... so I
let it run overnight.


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Attachments:
Download 'F18_small.jpg' (39 KB) Download 'craft_scene2.jpg' (51 KB)

Preview of image 'F18_small.jpg'
F18_small.jpg

Preview of image 'craft_scene2.jpg'
craft_scene2.jpg


 

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