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Bryan Valencia wrote:
> Thanks for all the feedback I've been getting.
Vastly improved! :-)
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I think you should use a pretrace_end of about 0.02 or 0.04 and a
recursion_limit of 2 (take a look at rad_defs.inc for some examples)
If you want more lightning effects on your ships, you have to change
your media to get something with a saturated core ... in fact, the media
you are using seems to be something with a constant density ... you need
to have a very high density at the center of the media and a very light
density at the bounds.
The very high density of the core will enlight your ship and look more
realistic ! You should take look a this site :
http://perso.wanadoo.fr/zesly/ressources.html
> Oh yeah.
> There are 2 things going on in the radiosity that I don't like.
>
> 1. I think the media for the flames should cast a lot more light onto the
> sides of the ships.
> 2. the little patches of green and orange light at the bottom seem wrong.
>
> Here are my rad settings - sorry, try as I might all I can seem to do is
> make the render take longer with no noticeable results...
>
>
> ---
>
> global_settings {
> assumed_gamma 0.8
> ambient_light rgb .05
>
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.01
> count 30
> error_bound .5
> low_error_factor 1
> recursion_limit 1
> normal on
> media on
> }
> max_trace_level 5
> }
>
> ---
>
>
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:414f1322@news.povray.org...
>
>>Thanks for all the feedback I've been getting.
>>
>>I think now I'll add a door to the big egg ship and some cargo coming down
>>a ramp - then it seems like there should be some refueling tanks near the
>>landing pads someplace, and probably some kind of radar towers.
>>
>>It would be great if i could find a few Asteroid-nauts in spacesuits to
>>place in the scene for scale.
>>
>>
>>
>>
>>
>
>
>
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> I have always found "Rendering Line x of y (last line 0.01pph)" to be what I
> need.
Well, but you only get that when parsing has already finished. When
you're parsing some complex SDL (recursion etc.), it's IMHO really
useful to have POV-Ray give you a hint about its progress...
Florian
--
Give a man a fish; you have fed him for today. Teach a man to fish;
and you will not have to listen to his incessant whining about how
hungry he is. (Author unknown)
[------------ http://www.torfbold.com - POV-Ray gallery ------------]
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Florian Brucker wrote:
> useful to have POV-Ray give you a hint about its progress...
That is, in *theory*, impossible. I mean, it can tell you how much it
has already finished, but can't tell you how much is left. Of course,
you could just look at the clock to figure out how much it has finished. :-)
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